deadeye's Recent Forum Activity

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  • I had a look at your Halo and Zelda files. The reason your grenade animation doesn't play in your Halo game is because your tagged animations are interfering with it. You change to the grenade animation, and the Platform behavior automatically switches it back to something else that's tagged in the next frame. Solution: Don't use tagged animations for Platform behavior. Set the Standing, Running, and Jumping animations using events.

    Another thing I noticed in both of those games is that you aren't using a separate hitbox for your player sprite. If you don't then you will run into weird problems. Notice how Link sort of flops up and down on the ground when he runs? And how Master Chief crouches in mid-air and then falls to the ground? Those are the kinds of things that you will run into, along with getting stuck on platforms by your extremities and teleporting through objects. You need to have an invisible rectangular hitbox that doesn't ever change size to use as your Platform Behavior, and then place your player sprite on top of it in order to get solid results.

    Take a look at my Platform School tutorials:

    They will give you the basics that you need in order to make a platform game. They don't work with the latest version of Construct, though. You will need version 0.98.9, which you can find here:

    http://sourceforge.net/projects/constru ... e/download

    There is some old info in those tutorials but you will at least have a basic understanding of what to do after going through them.

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  • Yeah, you can have several different versions of Construct installed at once. Just install them to different folders.

    My record is four versions installed at one time

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  • This does look like a system issue rather than a construct issue to me. I fiddled around with the mouse speed and precision settings in my control panel and they both affect how much a box with Mouse Behavior lags behind it (and yes, mine lags as well, but not nearly as bad as in the video that was posted). I would guess that the amount of lags varies from system to system. Hell, what kind of mouse you have might even have an effect on the matter.

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  • Oh dear. I'm so close to finishing my huge project, and now this... I should probably install it (especially since so many people are likely to play the game, and this will probably improve stability), but it's terrifying to think that I might have to go back and change a lot of stuff...

    Just be sure to make backups, and don't uninstall your current version of Construct just in case something goes wrong.

  • Okay then, I'll close this thread...

    Everyone go to the announcement thread!

  • I really like how it integrates with the forum now

  • Sorry if I stole your thunder... I just got excited

  • http://www.scirra.com/

    Looks awesome. AWESOME.

    Edit: go to this thread:

  • The best way to find out what's going on is if someone takes a look at your cap.

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deadeye

Member since 11 Nov, 2007

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