Is there much difference between the collision and overlap conditions? Just wondering in case 1 of them is more efficient or something. Is the collision trigger checked every tick? Whereas with an overlap condition, I have more control as I can use it as a 3rd condition or a subevent, so the overlap is only checked when I need it to be. But if collision is a very efficient/simple/non-intensive condition then it doesn't matter which one I use?