alastair's Recent Forum Activity

  • Basically the less realistic or simpler you make something appear (gore, violence, hurt, weapons, humans, anything etc.) the "friendlier" it becomes ? for instance replacing all the bullets and characters in Call of Duty with cubes wouldn't appear violent to the masses even though all you're doing is changing the textures/mesh.

    Another example: They made Tetris friendly to kids by using cubes, imagine if you replaced all the squares in Tetris with pieces of human flesh and when you fill up a line of flesh it ruptures and spills blood everywhere.

  • Basically 'set animation' is working how it seemed it was originally designed to, cool. I think it was just the description (or lack of) in the changelog that had me confused initially.

  • My animations weren't playing right and jittering (I uninstalled straight away after noticing that,) I have a few animations that were being set to playing from the 'animation finished' trigger but most of them are just like Joannesalfa's (random conditions.)

  • Yeah its best to email them, tell them C2 is awesome and your stats.

  • Choosing to put Game Maker on it instead of Construct, is like choosing Windows ME over Windows 7.

  • Click "events" near the top of the program then you will find a search bar, you can filter events according to words with that.

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  • That positioning stuff is cool, I hope that'll at least come to C2 like it did in Classic.

  • Thanks guys. I feel so stupid now, such basic mistakes!

  • R0J0hound, Yeah I've based my understanding for this from that, but its not working which is why I need help.

  • I'm trying to link this red object to the green wall with gray chains using physics behaviour (with pivots).

    I can't get it to work at all.

    <img src="https://dl.dropbox.com/u/1024727/c2/chain.PNG" border="0">

    <img src="https://dl.dropbox.com/u/1024727/c2/chainevent.PNG" border="0">

    chained.capx

    The result for me:

    <img src="https://dl.dropbox.com/u/1024727/c2/messychain.PNG" border="0">

  • I think I made a similar topic before, Ash basically comfirmed that you'll eventually be able to click on the object area of an action/condition to quickly swap it.

    <img src="https://dl.dropbox.com/u/1024727/c2/objectswitch.PNG" border="0" />

    Which should be faster than the back/next thing.

    (Would be cool if you could just click and drag those object parts to replace other objects even faster, like how Clickteam's event system does it.)

  • TLDR of Ash's article: Use the "Save As" command more than you use the "Save" command, and make sure you save it to something like dropbox.

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alastair

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Member since 14 Jul, 2007

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