alastair's Recent Forum Activity

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    Do you kneed to check if an achievement has been obtained before (with something like localstorage) or is that something automatically handled by Steam/greenworks?

    I'm presuming you don't, and can just keep telling an achievement to activate and that it will only care the first time you do it?

    Can someone list the exact steps for Mac, as it says for windows in the first post? Thanks!

  • I'd like to see either an improved or new version of CanvasToLayerX/Y so that it can be used in games that use dynamic displays (such as fullscreen or varying window sizes) because it isn't useful when the canvas changes size/scale. This would be useful for converting coordinates of an object on a layer that scrolls to a HUD layer for instance. Maybe a LayerToLayerX/Y expression.

  • I don't do input in the way you do it, but perhaps if you check if the gamepad's ID/number is the same as the player ID/number like this condition: Gamepad.GamepadID(player.ID)

    You could always have at the top of an event, or group of events, a "For Loop" that runs from 0 to 3 (or whatever), and the check if the player ID and gamepad ID = loopindex("for loop")

  • Better off using this thread now:

  • Events are read vertically from top to bottom, every frame. An event isn't checked until it finishes checking previous events.

    So subevent 3 will be checked after subevent 2.

  • No ones first game is good. As you build up skill you can make as much money as you want.

  • Ashley, are those DLL files included in "DirectX 9.0c (Jun 10)"? Because when you make a Steam game you can choose from common redistributables to include with the game's installer and one of them is "Direct X June 2010".

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  • I'm probably the only Australian user.

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    andreyin In the "app admin" page for your game there's a tab called "Stats + Achievements", I think you have to manually add in "New Achievements" through that. Did you add them in there before you tried? I'm guessing you just reference the achievement name?

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    Yay, thanks!

  • Ya I think everyone wants to use fade anyway, may as well be in the standard one.

  • Yeah Linux has basically never worked, just keep waiting for a couple more years (thankfully almost no one uses it though).

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alastair

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