Arima's Recent Forum Activity

  • mineet - thanks! Somewhat better. Still got a lot of healing to do. I have to pick which of the two projects I work on each day, and loot pursuit usually gets the attention, which is why it takes so long for me to make new pages for the comic.

  • Graphics cards already don't render stuff outside the window automatically. The problem is elsewhere, probably in your event sheet, perhaps the collision detection. Try backing up your project, then disabling all your code and see what the fps is. That will show you just the rendering performance.

  • That's fine, I never had any problems doing that. Again, family variables should work fine if you don't delete or rename them.

  • Ok, c'mon, let's keep it civil and the troll accusations to a minimum, people can have differing opinions without trolling.

    Also, - as you seem to be unaware, scirra is already meeting all of your points in your first post with the strategy it is currently using. They are making a living working on it full time, and therefore have a strong incentive to keep c2 from becoming abandonware. However, c2 has only one programmer, and he can only code so much so fast. Even with just one coder though, the updates are insanely fast, some other game dev tools have months or even years between updates. As many people seem happy with the free version, I strongly doubt switching to your suggestions would improve scirra's revenue. C2 is so different from many other tools, many people would likely not be able to tell how awesome c2 is without the free version.

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  • What if it's used in hundreds of places though? It would go way off the screen.

  • Thanks for the help guys, I'll look into the alternatives you posted if it doesn't get implemented.

  • I left variables there and simply didn't use them. I can't remember what the problems were, but I recall the project becoming unstable and having to revert to an earlier version.

  • I would like it if it would show the message only if there's something that's going to be deleted, and perhaps mention how many things would be deleted, like "This is used 2 times in the project's event sheets. Are you sure you want to delete?" Even just a number of times it's used would be enough in my opinion.

    That way if no message comes up, the user knows nothing is lost. I would really like this, as I always feel nervous deleting stuff when that message comes up.

  • Most of the problems were fixed, but you might want to refrain from deleting or renaming family variables, that was what caused problems when I was using them.

  • The problems with else were in CC, any problems with c2's else were worked out quite a while ago (though there potentially could be a problem no one's found yet).

    I'm afraid I don't understand your pseudocode. Are the indents supposed to be subevents? C2 doesn't allow an else condition as a direct subevent, it needs another same level event preceding it.

  • Loot pursuit is now a c2 game, btw.

    <img src="http://www.amirai.net/forums/lpc2screenshottown.jpg" border="0">

    I'd vote for mortar melon, I haven't played it but it sure looks good. :)

  • It depends on the accuracy of the approximation, I suppose. I'm not familiar with approximation techniques in this circumstance so I don't know if they are sufficient or even if the level of fidelity of the approximation can be varied.

    I'm trying to recreate the effects shown in this video of the bouncing and flying enemies as well as the trajectory of the boomerang, all of which I used cosp/qarp and cubic for originally.

    http://m.youtube.com/watch?v=gNRi0xcwW_s

    Cosp at least can't be that intensive, as Mipey's extra expressions plugin has it and it works fine, even on mobile.

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Arima

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