Status of Fammilies

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  • Heyah,

    Its been a while since i posted here.

    Anyway, my CC knowledge is not really up to date. Whats the status of Fammilies? Last time i checked they were incredibly buggy to the point where they could preety much screwe up your entire CAP.

    I am asking because i am tempted to use them, but i dont want to get myself into another mess.

  • Most of the problems were fixed, but you might want to refrain from deleting or renaming family variables, that was what caused problems when I was using them.

  • hmm then how to get rid of the Vars if ive made an mistake? deleting the whole fammily?

    And what sort of problems you encountered? Can you name them?

  • I left variables there and simply didn't use them. I can't remember what the problems were, but I recall the project becoming unstable and having to revert to an earlier version.

  • Hmm. I see.

    I am thinking about using Fam's for colision detections.

    Basicly If Bullet Overlaps Enemy then > something happends

    And as i have many enemies i though to group them with a Fam.

    So instead of the above it would be like:

    If Bullet overlaps Fam >then something

    No actual Fam's related variables. Just using the Fams to wrap many objects into one category.

    What do you think? in terms of safety.

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  • That's fine, I never had any problems doing that. Again, family variables should work fine if you don't delete or rename them.

  • That's fine, I never had any problems doing that. Again, family variables should work fine if you don't delete or rename them.

    Ahhhh how nice.

    Thank you Arima :)

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