Ashley's Recent Forum Activity

  • ItemValue is set to the correct value in the 'On item exists' trigger, as of r203, so you should not need to use a 'Get item' action in 'On item exists'. However it's not set in 'On item missing', since, well, there is no item

  • Rename the .capx to .zip and extract it, then you have a folder-based project. You'll need to replace all the missing files. It's only using a temp folder to extract the .capx contents to.

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  • Having dealt with thousands of bug reports over a period of years, I have come to have the approach I do because it is by far the most efficient way of resolving issues. I have eventually realised that a significant part of the process of dealing with bug reports is teaching people how to write useful bug reports, allowing the reported problem to be solved as quickly and effectively as possible. Lots of beginners print screen an error message and report it, and it is literally impossible to do anything about it. Another very common case is they carefully write up a list of steps, but don't share their .capx. I follow the steps (which can sometimes take a while, especially if there are vague bits which I get past by trying different combinations of interpretations) and it turns out they forgot a step which the original .capx they used did, and was the real cause of the problem. If I had the .capx, I could have solved it immediately. This kind of thing is not useful to anybody: it wastes developer time, and makes it take longer to get user's issues fixed. Unceremoniously closing the issue is the quickest way to get people to respect the guidelines, which helps everybody.

    Everything in the bug report guidelines is from this kind of thing happening again and again and again and again and again, until I draw the line and say I will outright reject any reports that do not follow the given requirement. And it still keeps happening. Yes, I can see that if you are a new user, you come along and spend some time carefully writing up a list of steps but don't provide a .capx, and then your report is immediately closed, you might think I'm being cruel or something, but experience has taught me there is about a 50% chance I'm not going to see the problem. Given there are over 4000 bug reports and they still come in fast, this can turn in to months of wasted developer time which could be spent on something more useful like developing new features, and the reporter could take some simple steps to help us help you effectively.

    The bug report guidelines are the things you need to do for a software developer to usefully and quickly investigate your problem, so please take them seriously.

    Also if you buy Microsoft Visual C++, I don't think you'd expect Microsoft support to help you debug your C++ apps for free - although they (or someone else) might offer a paid service for that - but they would address reasonable bug reports. Similarly I don't think it's fair to expect us to solve the event problems in your projects. When it comes to bug reports, as I've mentioned large projects are not even useful. In general, the larger the project, the less likely it is to be a useful bug report. If you can't reproduce the problem in a new empty project, it is probably not a bug (another point with years of experience behind it). This makes the copyright/not-sharing-my-work issue irrelevant, because I don't want you to send me your whole project anyway. (With one sole exception: performance profiling - but most bug reports aren't about that.) This is also industry standard. I would not expect Microsoft to fix a C++ compiler bug by sending them the entire Construct 2 source. They would require that I reproduce the problem in a minimal program before they could investigate. Then I also don't need to send the C2 source code anywhere, and they can fix the problem more quickly.

  • Yeah, but dynamically adding frames is a feature request, not a bug.

  • Scirra has been growing slowly for a while. We're just not making public announcements about it as we go along, but maybe we should. We have people helping with support, software development, business development, and more. There's also a whole raft of stuff you never see from your side like figuring out how the tax arrangements work for the third party sales in the Store, or managing the increasing number of education subscriptions, or optimising the database caching so the site can scale with the increasing number of visitors, much of which I have little involvement in so I can focus on the technical stuff. But none of that changes what a reasonable bug report is!

    FWIW Tom is actively working on the new Arcade now - a ton of stuff has meant it's been put off way longer than we originally hoped (ranging from prioritising the new Store with third-party content, to customer-invisible things like adapting to the new EU tax laws). But I think he's full-steam-ahead on that now and I'm hopeful we can have the new Arcade running within a month or two.

    We're not coding in our bedrooms any more! Things have come a long way

  • Because Local Storage is asynchronous, you have to use the 'Check item exists' action (you're looking at conditions). That then triggers 'On item missing' or 'On item exists'.

  • Llorean - I don't know that's the issue, I only guessed, is that what your project does?

  • I made the exact file/folder structure you described, and I still can't reproduce with the latest NW 0.12.0, it correctly lists the results.

    The thread you have linked to is out of date. NW.js versions are now distributed from here: https://www.scirra.com/nwjs

  • Closing as can't reproduce. Try 'Reset dialogs'.

  • Closing, bug reports must include a .capx. Use a service like Dropbox or Google Drive as described in the bug report guidelines. It's also by design that positioned sounds are based off layout co-ordinates, not screen co-ordinates. I can't see your .capx but I would guess you are using parallax which breaks the association between heard and seen positions.

  • Closing as not a bug.

  • It works here after fixing https://www.scirra.com/forum/firefox-37-multiplayer-no-longer-works_t129053, so I think this is a duplicate and it should already be fixed in the next beta.

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Ashley

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