Ashley's Recent Forum Activity

  • I think I accidentally broke the server, but Tom has fixed it now!

  • I think itch.IO need to support unicode characters properly.

    One workaround is to make sure all your object names and project files only use ASCII in their names. This makes sure every exported file only uses ASCII, and avoids running in to issues with other services.

  • One way of doing this is to have a flag in an instance variable. Every tick you set it to false (which resets all of them). Then the next event you have some conditions to pick some of them and set their instance variable to true. Then you have an up-to-date flag per-instance for if it met the event.

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  • This usually happens when you install a broken third party plugin. I'm going to close this on the assumption it's that. Please file a new report (with .capx etc) if you can reproduce this with only official plugins/behaviors.

  • The changes in the beta releases since r206 may mean that you need to save your tilemap data again in the latest beta for it to definitely load correctly. In older releases the width and height saved in the JSON data can be flat out wrong which could cause some weird issues when loading it. Are you still seeing issues loading data which was saved with r209?

  • Yeah, support for a networked controller really ought to be done by a custom plugin, rather than adding binary support to websockets. It would hardly be intuitive to use if you had to send and receive binary data. It would be much better if the plugin looked like the Gamepad plugin, and all of that happened internally. And Javascript can of course send and receive binary data.

  • Thanks, should be fixed in the next beta.

  • I can't reproduce issue 1 in Firefox Nightly, which suggests it may be a Firefox bug they've already fixed. Can you test with Nightly and see if there is still an issue?

    Issue 2 is an intentional feature of browsers, added for security reasons. To prevent hidden iframes acting as a keylogger, you have to click inside an iframe before it can get any keyboard input. This is a normal feature that applies to any HTML web page.

    Please remember that due to developer and release schedules we ask that you allow a few weeks for bugs to be investigated, which is covered in the bug report FAQ.

  • Closing as not a bug. This is a network connectivity issue, not a Construct 2 bug. One of you probably has NAT which blocks the connection. The multiplayer tutorial covers this briefly.

  • Closing as won't fix: Construct 2 interprets setting a negative speed as setting a positive speed in the opposite direction. This is easy to work around, and trying to change how this works could break a lot of existing projects, so we'll leave it as is.

  • Closing as by design; only Sprites have collision polygons. Adding polygons to other types is a feature request, but we don't use bug reports for that.

  • kisscsabi11 - it looks like (guessing from the error messages you posted) you have a browser addon installed which is breaking things. Or you have script disabled or something similar. Try disabling all your browser addons and try again.

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Ashley

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