Ashley's Recent Forum Activity

  • Oops, it does not end the splash if there are no images in the project. If you have at least one image it should work. Still, fixed for the next build.

  • I think it would be better to fix this directly in the keyboard/mouse object: if the window loses focus, then it will immediately fire mouse up/key up triggers for any keys which were held down. Then keys never get stuck, and games don't have to reinvent this feature every time in the events if they want to avoid the problem. Does that sound reasonable?

  • You need to provide a detailed account of the problem for anyone to be able to help you. What exactly happens? What is the text of any error messages? Does the browser start up or not? What does the browser display if it does start up?

  • — - when you say a "clean install", are you also deleting %appdata%\Construct2? Otherwise your third party plugins, behaviors and effects may be left behind from a previous install. Nobody else is reporting this so it seems very likely the cause.

  • Closing, please see the bug report requirements. You may also want to read troubleshooting Construct 2's preview server.

  • Closing, please see the bug report requirements, the .capx is mandatory.

  • I'd point out Henry's article about Windows Phone was written for Windows Phone 8.0. Windows Phone 8.1 radically changed everything and made most of the points in that article out of date. Windows 10 radically changes it again. I'd basically assume everything in that article is out of date now.

    In particular I remember the performance issue with images and the suggestion to base64 encode only applied to the canvas2d renderer, which is all WP8.0 supports. WP8.1+ has WebGL support which certainly makes that part of the articule redundant.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Bl4ckSh33p - there are definitely GPUs for Windows that only support 4096x4096 textures (or if you get a really old dusty PC out maybe it even only does 2048x2048). It's not OS specific, it's to do with the graphics hardware.

  • This is by design. Simply unfocusing the window is not supposed to suspend it - suspending only happens when the window is in the background or no longer visible, such as minimising the window on desktop, or going back to the home screen on mobile. "Pause on unfocus" is a preview-only feature for convenience that suspends the game when you unfocus it, so the game doesn't keep running if you want to go back to the editor for a bit. Since it really suspends the game it fires "on suspend" and "on resume" just like the window was going in to the background, but this is specific to the "pause on unfocus" feature and not supposed to happen normally.

  • It can't be edited, but you can always make your own loader layout.

    • Post link icon

    Please send an email to . We don't handle this type of issue on the forum, so closing this thread.

  • I'm always happy to investigate the performance of any .capx files if you think the C2 engine is the bottleneck. Usually however either people complain but don't send me anything so there's nothing I can do, or they send something and it is clearly bottlenecked on the hardware, e.g. hammering the GPU fillrate or ramming it full of WebGL shaders. In that case a native engine won't help since you'll just run in to the same hardware limitations. This is part of the reason I am very skeptical of claims to move to a native engine to solve performance issues - none of those hardware-bottlenecked games will get faster.

    Note that if it occasionally drops frames, that's not the same as a performance issues, that's more to do with the browser v-sync scheduling. Chrome has had some issues with that lately, but they're getting a lot better (Canary is already much improved for me). In these cases the engine/hardware are perfectly capable of hitting 60FPS, or possibly even much higher, but timing errors in the v-sync scheduler mean it occasionally fails to schedule a new frame even when it has the resources to do so. That should not be confused with performance issues where the engine or hardware do not have the necessary resources to reach 60 FPS.

    Note that single frame Sprites with no behaviors are specifically optimised to be zero overhead in the C2 engine.

Ashley's avatar

Ashley

Online Now
Early Adopter

Member since 21 May, 2007
Last online 27 Oct, 2026

Twitter
Ashley has 1,833,922 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x6
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x44
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs