Ashley's Recent Forum Activity

  • Can't reproduce in r211, besides, if clicking the top-left menu button crashes C2 then I'm sure we'd be hearing about it from loads of users, but so far it's only you. I think that suggests an issue specific to your system rather than with C2.

    The .capx you shared is completely empty so there's nothing to see changing when toggling layers. I tested it with the Space Blaster demo project and it was working fine.

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  • It works in every browser except for Opera, so it must be an Opera bug. You should report it to the Opera developers instead.

  • Daedolon - the SID must be unique for every object. It is just a random number. It is used by the savegame and multiplayer systems to uniquely identify objects without relying on their name (which would break if you renamed them) - so those features will be broken if multiple objects share SIDs.

  • Closing as by design.

    Previously the 'loader layout' option (which your .capx has set to "Yes") was ignored in preview mode, and only had effect after exporting. The latest betas enable loader layouts in preview mode. A limitation of loader layouts is that you cannot create any objects from other layouts until the loading has finished (reached 100% progress) - otherwise it would have to load the entire project to display the loader layout, defeating the purpose of the loader layout! In 'Start of layout' on a loader layout, it is certain that nothing from other layouts will have loaded. Therefore the event will not be able to create the object. In other words, the bug is in your project, and it would previously have only shown up after export, but now it shows up in preview mode too (which is useful, it helps you catch the problem sooner).

  • Closing as not a bug. It is working correctly.

    Since one of the conditions in the OR block is true (the global variable check), the event runs. However it still picks all instances according to if they met the condition. Since no "Text" instances meet the condition "Is Variable1", the event runs with zero Text objects picked. Therefore despite the fact the event runs the "Set text" action has no effect. Note that if it did run, that would contradict the condition, allowing an action to run for an object that did not meet one of the event's conditions.

  • Closing, please follow the bug report guidelines. Note the Browser "Close" action is only allowed in certain circumstances; in general normal web pages do not have permission to close themselves.

  • Not really, it just uses OpenGL to render the layout view.

  • Closing, please follow the bug report guidelines (include a .capx, include the specific versions of NW.js affected, the C2 version, etc. etc...)

  • Closing, please follow the bug report guidelines (include a .capx, the specific audio files you tested with, steps to reproduce etc)

  • Closing, please see the bug report requirements or post in the "How do I" forum for general help.

  • Closing: this report is useless and there is nothing we can do about it; please follow the bug report guidelines, they are there to help make sure your report is useful and that we can actually do something about it.

  • Closing, this is a bug in a third party plugin so we are not responsible for fixing it. You need to contact Ludei for a fix.

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Ashley

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