The problem is you're not allowed to put a trigger condition inside a loop. The bug is that the editor allows you to set up the events like this when it should be blocked.
Closing as not a bug: the touch ID is not guaranteed to be anything in particular - only different to the other current touch IDs. So on some browser/platforms it increases by 1 every time, on others it uses random numbers, and on others it re-uses the lowest free IDs. You can't assume that IDs will be any particular value.
Closing, please follow the bug report guidelines. Sorry, but we cannot fix bugs by watching videos.
Closing, please follow the bug report guidelines. It's not at all clear what you're doing or what you're renaming.
Can't reproduce, works fine on Chrome for Android and Safari on iOS 10 here.
It works fine for me in Chrome 54, Windows 10, with a wired Xbox 360 controller. However it doesn't seem to work in NW.js. So I think our code is correct but NW.js isn't seeing gamepads. I filed a NW.js bug to follow up. Closing this report.
Closing as not a C2 issue. If a problem is different across browsers, that usually indicates a variation in the browser engine.
Closing as won't fix - the way dt works is by modifying the time step per-instance, but unfortunately the physics world must step with a single dt for the whole world, so I'm not sure we can work around this.
NW.js 0.18.1 now available: https://www.scirra.com/nwjs
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Or just the normal HTML5 export, which has virtually no overhead at all.
You can't run javascript in other tabs. That would be a huge security flaw in the web. For example a malicious page could open your Facebook page and send all your photos to the malicious page owner. So actually it's a pretty good thing you can't do that.
We want to, but it takes a lot of web design and co-ordination to sort out each game, and we're always super busy so it's hard to fit it all in.
Hopefully as Laura's post shows we're still trying to help with promotion!
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.