Ashley's Recent Forum Activity

  • I can't access your .capx file. Please make sure it's public when filing bugs.

    I tested C2's built-in speech synthesis example on an iPad Air 2 running iOS 10.2, and it worked fine, so closing.

  • This is by design. The file chooser URL is more like a shortcut to the data, it doesn't actually represent the data itself, and reloading the browser clears the data away. So you can't save a file chooser URL, you have to read the data or not use it at all.

  • I also can't reproduce. Since no .capx was attached I can't verify the actual way you are testing, which goes against our bug report guidelines, so closing.

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  • That .capx runs perfectly on my HTC 10, in Chrome. Does it run well for you from the browser?

  • Ok I'll do that but I find it hard to believe that a top-selling phone like my Samsung Galaxy S7 would be blacklisted (or my tablet Samsung Galaxy TAB S for that matter).

    You can also send me your .capx if you want me to take a look. But most of the time I get something which runs in to hardware limits, so is a game design issue, and would not be faster in a different engine.

  • Multiple Raster Threads: Disabled

    Native GpuMemoryBuffers: Software Only. Hardware acceleration disabled.

    Video encode: Software Only. Hardware acceleration disabled.

    WebGL2: Unavailable.

    The key entries are "Canvas" and "WebGL" (ie. WebGL 1), are they not listed?

  • We already have a Google Play plugin, but I think it also runs in to issue #1. We aren't currently working on anything new for GameCenter, but we could look in to it later down the line.

  • I really hope that scirras own service to build apps in C3 is alot better than phonegap.

    Just tested phonegap with a tiny test game and the performance is embarrassing.

    Again, I will keep repeating this, you have to check for GPU blacklisting as the very first step. Visit chrome://gpu in Chrome on the device to check. This only affects about ~5% of devices.

  • No, this is an important part of the security model of the web, and you have to make sure the resource is served with the right CORS header (i.e. Access-Control-Allow-Origin).

  • Moved this to the C3 forum. We already posted screenshots of C3 running on Ubuntu here.

  • A while ago we asked Kyatric to thoroughly document the process of setting up IAP on Android and iOS. His tutorials are up.

    From what I can tell the main problems are:

    1) it's difficult to configure the IAP stuff on the dashboards - on both Apple's developer site and Google Play. These usually are set up for technical developers, and most C2 users are non-technical. On top of that it's difficult to keep documentation up-to-date because these services keep changing their web interfaces.

    2) the build systems we recommend sometimes make it difficult to use the underlying Cordova plugins.

    If you work around the issues, AFAIK everything works. I do agree though that it is too difficult. This is why we're rebuilding the feature and integrating it with our own build system for C3.

  • Please keep it civil folks, you know the drill, I'll lock threads at the first sign of trouble.

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Ashley

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