Ashley's Recent Forum Activity

  • Dang, looks like we need to reconfigure it again...

  • > For the record, if you're using Canvas+, we've not officially supported that since early 2015. It's kind of surprising if it still even works at all.

    >

    Would it be possible to add a toggle between using WebGL and WebGL 2?

    I've not seen any evidence that is actually the problem. It could have been something else in r240.

    C2 has a very straightforward fallback to WebGL 1: if canvas.getContext("webgl2") returns null, try canvas.getContext("webgl"). So the only way WebGL 2 could have broken it is if they provide a broken WebGL 2 context. In which case, it's clearly a bug in their platform.

  • You do not have permission to view this post

  • tl;dr - if you previously had connection problems using Remote Preview, it should work now.

    We're now running a TURN server for Remote Preview. Since Remote Preview uses peer-to-peer WebRTC connections (much like the multiplayer engine), due to the architecture of the Internet, about ~10% of the time peers cannot directly reach each other. The solution is to use a TURN server which acts as a relay: both peers connect to the TURN server, and that relays data between the two peers.

    This means if you previously had trouble connecting with Remote Preview (particularly likely over cell data connections like 3G/4G), it ought to now work, since the TURN server will act as a relay.

    I did briefly test this myself: before the change I could not host a remote preview on my phone using a 4G cell data connection; once I set up the TURN server, it then worked. So you can host remote previews even over cell data now! (although Wifi is probably better to avoid running up your bandwidth bills )

    However it's kind of a tricky thing to test since it depends on finding peers that can't connect and then seeing if the TURN server resolves that. So I'd be interested to hear from anyone who's had trouble connecting with Remote Preview. If it failed previously, does it work now?

  • You do not have permission to view this post

  • For the record, if you're using Canvas+, we've not officially supported that since early 2015. It's kind of surprising if it still even works at all.

  • You do not have permission to view this post

    • Post link icon

    This app looks like it circumvents the license restrictions in C2. Closing the thread.

  • Please file the bugs here otherwise they'll probably get lost and forgotten.

  • How big is your project? IIRC the limit was pretty high.

  • You do not have permission to view this post

  • So why not just modify the sprite object to be more customize-able and get rid of the particles?

    My point is that is time consuming, difficult and would bring little benefit to most games, so there's not a whole lot of point to it. As I said before this is classic benchmark chasing at the expense of everything else, which can be actively harmful.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,775,581 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs