Ashley's Recent Forum Activity

  • Did you draw the image each time or is it based on importing a C2 project to C3? Either way I think you should file a bug on the tracker following all the guidelines.

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    I regularly use Construct 2 on Windows 10 and have not seen any such issues myself. If you have any issues, please file a bug report following all the guidelines with as much information as possible to help us reproduce the problem. If we can't reproduce the issue, there is very little we can do about it. The thread linked to earlier relates specifically to an issue with dialogs taking longer than usual to open in the event sheet; this should now be resolved (in the sense it is improved sufficiently to no longer be an issue; performance-related issues can never be fixed to the point of taking zero time, since it will always take some amount of time). As our bug report guidelines state that there should be one report for one issue, please make new threads for separate issue reports. The fact other issues were mentioned in the same thread is not helpful, we need separate reports per issue, as the guidelines state. I'm afraid if the guidelines are not followed, there is very little chance we can help.

  • Can't reproduce, it loads fine here. Please see the bug report guidelines, closing.

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  • The problem is a recent iOS security update to mitigate the Spectre vulnerability was botched and breaks WebAssembly in Safari. We use WebAssembly to decode Opus audio in Safari because it doesn't natively support it. I filed an issue with Apple about 2 weeks ago: https://bugs.webkit.org/show_bug.cgi?id=181598 I can't believe that Apple still haven't fixed it. We might be forced to hack around it and disable WebAssembly in Safari.

  • I'd add that for over 5 years we've advised plugin developers not to fork (copy-paste and edit) official plugins/behaviors: https://www.scirra.com/forum/please-do-not-adjust-official-plugins-or-behaviors_t71650

    This is because we've always known doing so causes all sorts of compatibility problems, just like the one in this thread. Other difficult compatibility problems that can happen include bugs being fixed in the official addon but not the fork, new features being added in the official addon but not the fork, and in the long run, the official addon gaining the same features as the fork therefore making the fork redundant, but leaving you with the awkward job of removing the fork from your project and recreating all the events that use it.

    My advice to users would be avoid any third-party addons that are based on a copy of an official addon. You're basically signing up for these compatibility problems.

    I am happy to work with addon developers to come up with alternative extensibility options, but I rarely see any discussion of this - most addon developers ignore our advice and fork official addons anyway. To try to avoid the problem in C3 we've done our best to hide the addon source code so it's simply not an option.

    I would also add I appreciate all the work addon developers do, and it's great for the community. I only make an exception for this specific case of copy-pasting an official addon and changing it. I wish people wouldn't do that.

  • The work to support Construct on Mac is so difficult it involves rewriting the entire editor. We already did that, and it's called Construct 3, and it works on Mac.

  • Shouldn't you report this to Duet then?

  • At this point we are only maintaining C2 - any new features will be C3 only. As you mention, much of what you requested has already been implemented in C3.

  • understandable but consider us construct 2 user to give us a way to build without going elsewhere

    You can do your own builds with the Cordova CLI, which is free.

  • I got a reply from Renato Rivero - they claim to have made a mistake. I'm not sure we know what really happened, but they said they won't contribute any more anyway, and I have already removed their access to the translation.

    I compared the current state of the translation to the last update I used and the current state is further ahead. It looks like it preserved all new translations when I restored the old translation, and there is no significant loss. So I don't think anyone's work has been lost. Also thanks to nemezes, it looks like there are no more mistakes currently. So right now Portuguese is on 80% (3% further ahead than the translation I restored) and everything looks OK.

    Unfortunately I can't find a way to recover the contribution counts; I'll contact POEditor's support and see if they can restore those. As long as they can tell us the count as it was on January 23rd, we will simply add those contributions to the results when it's completed.

    Thanks for your patience everyone and sorry for the inconvenience. I think it's safe to keep contributing; after everything that happened it doesn't look like we lost any actual translations, so even if it happens again it looks like we should be able to restore everything. However it's definitely understandable if anyone wants to wait a couple of days before continuing to make sure it's settled down.

  • Closing, if you're not sure if it's a bug perhaps post somewhere else in the forum first.

  • It looks like someone tried to delete the entire Portuguese translation again today. I recovered a previous version from last week before any of this started happening. I have also revoked access for user "Renato Rivero" and sent them an email asking them what happened. If this happens again, I will have to revoke all Portuguese contributors and start accepting them again with a stricter vetting process; hopefully we won't have to resort to that. Please note if you have big ideas about trolling us by deleting translations, we can restore them all with a single click, so it doesn't achieve much.

    With the restored translation there are still some mistakes, listed below. I did back up the translation before overwriting it, but it is probably best to continue working from this point anyway. Apologies for any inconveniences, especially if anyone's translations have been reverted.

    The translation is currently at 80% and has the following issues:

    34 problems detected
    
    Key text.ui.bars.tilemap.status.transform: placeholder {0} in English string but missing in translation
    English:     [b]Rotation:[/b] [i]{0}°[/i]
    Translation: [b]Rotação:[/b] [i]{2}°[/i]
    
    Key text.ui.bars.tilemap.status.transform: placeholder {2} is in translation but not used in English string
    English:     [b]Rotation:[/b] [i]{0}°[/i]
    Translation: [b]Rotação:[/b] [i]{2}°[/i]
    
    Key text.ui.start-page.messages.gamejam.message: placeholder {1} in English string but missing in translation
    English:     It's the [b]{0}[/b]! The full version of Construct 3 is available until [b]{1}[/b]. [a1]Register an account[/a1] or [a2]log in[/a2] now to use all features for free! [a3]Click here to learn more[/a3]
    Translation: Estamos promovendo uma gamejam e a versão completa do Construct 3 está disponível até [b]{0}[/b]. [a1]Registre uma conta[/a1] ou faça [a2]login[/a2] agora para usar todos os recursos de graça!
    
    Key text.ui.start-page.messages.gamejam.message: BBcode tag [b] occurs 2 times in English but 1 times in translation
    English:     It's the [b]{0}[/b]! The full version of Construct 3 is available until [b]{1}[/b]. [a1]Register an account[/a1] or [a2]log in[/a2] now to use all features for free! [a3]Click here to learn more[/a3]
    Translation: Estamos promovendo uma gamejam e a versão completa do Construct 3 está disponível até [b]{0}[/b]. [a1]Registre uma conta[/a1] ou faça [a2]login[/a2] agora para usar todos os recursos de graça!
    
    Key text.ui.start-page.messages.gamejam.message: BBcode tag [/b] occurs 2 times in English but 1 times in translation
    English:     It's the [b]{0}[/b]! The full version of Construct 3 is available until [b]{1}[/b]. [a1]Register an account[/a1] or [a2]log in[/a2] now to use all features for free! [a3]Click here to learn more[/a3]
    Translation: Estamos promovendo uma gamejam e a versão completa do Construct 3 está disponível até [b]{0}[/b]. [a1]Registre uma conta[/a1] ou faça [a2]login[/a2] agora para usar todos os recursos de graça!
    
    Key text.ui.start-page.messages.gamejam.message: BBcode tag [a3] occurs 1 times in English but 0 times in translation
    English:     It's the [b]{0}[/b]! The full version of Construct 3 is available until [b]{1}[/b]. [a1]Register an account[/a1] or [a2]log in[/a2] now to use all features for free! [a3]Click here to learn more[/a3]
    Translation: Estamos promovendo uma gamejam e a versão completa do Construct 3 está disponível até [b]{0}[/b]. [a1]Registre uma conta[/a1] ou faça [a2]login[/a2] agora para usar todos os recursos de graça!
    
    Key text.ui.start-page.messages.gamejam.message: BBcode tag [/a3] occurs 1 times in English but 0 times in translation
    English:     It's the [b]{0}[/b]! The full version of Construct 3 is available until [b]{1}[/b]. [a1]Register an account[/a1] or [a2]log in[/a2] now to use all features for free! [a3]Click here to learn more[/a3]
    Translation: Estamos promovendo uma gamejam e a versão completa do Construct 3 está disponível até [b]{0}[/b]. [a1]Registre uma conta[/a1] ou faça [a2]login[/a2] agora para usar todos os recursos de graça!
    
    Key text.account.gamejam-license-warning.message: placeholder {1} in English string but missing in translation
    English:     Construct 3 is using a Gamejam license. This enables all features, but is only available until [b]{0}[/b] for the [i]{1}[/i]. Please be aware that unless you purchase a plan, Construct 3 will revert to the Free Edition when the Gamejam period ends.
    Translation: A Construct 3 está usando uma licença Gamejam. Isso habilita todos os recursos, mas está disponível somente até [b]{0}[/b]. Lembre-se de que, a menos que você compre um plano, o Construct 3 voltará para a Edição Gratuíta quando o período Gamejam terminar.
    
    Key text.account.gamejam-license-warning.message: BBcode tag [i] occurs 1 times in English but 0 times in translation
    English:     Construct 3 is using a Gamejam license. This enables all features, but is only available until [b]{0}[/b] for the [i]{1}[/i]. Please be aware that unless you purchase a plan, Construct 3 will revert to the Free Edition when the Gamejam period ends.
    Translation: A Construct 3 está usando uma licença Gamejam. Isso habilita todos os recursos, mas está disponível somente até [b]{0}[/b]. Lembre-se de que, a menos que você compre um plano, o Construct 3 voltará para a Edição Gratuíta quando o período Gamejam terminar.
    
    Key text.account.gamejam-license-warning.message: BBcode tag [/i] occurs 1 times in English but 0 times in translation
    English:     Construct 3 is using a Gamejam license. This enables all features, but is only available until [b]{0}[/b] for the [i]{1}[/i]. Please be aware that unless you purchase a plan, Construct 3 will revert to the Free Edition when the Gamejam period ends.
    Translation: A Construct 3 está usando uma licença Gamejam. Isso habilita todos os recursos, mas está disponível somente até [b]{0}[/b]. Lembre-se de que, a menos que você compre um plano, o Construct 3 voltará para a Edição Gratuíta quando o período Gamejam terminar.
    
    Key text.plugins.audio.actions.set-playback-rate.display-text: BBcode tag [b] occurs 1 times in English but 0 times in translation
    English:     Set [i]{0}[/i] playback rate to [b]{1}[/b]
    Translation: Definir [i]{0}[/i] taxa de playback para  [i]{1}[/i] 
    
    Key text.plugins.audio.actions.set-playback-rate.display-text: BBcode tag [/b] occurs 1 times in English but 0 times in translation
    English:     Set [i]{0}[/i] playback rate to [b]{1}[/b]
    Translation: Definir [i]{0}[/i] taxa de playback para  [i]{1}[/i] 
    
    Key text.plugins.audio.actions.set-playback-rate.display-text: BBcode tag [i] occurs 1 times in English but 2 times in translation
    English:     Set [i]{0}[/i] playback rate to [b]{1}[/b]
    Translation: Definir [i]{0}[/i] taxa de playback para  [i]{1}[/i] 
    
    Key text.plugins.audio.actions.set-playback-rate.display-text: BBcode tag [/i] occurs 1 times in English but 2 times in translation
    English:     Set [i]{0}[/i] playback rate to [b]{1}[/b]
    Translation: Definir [i]{0}[/i] taxa de playback para  [i]{1}[/i] 
    
    Key text.plugins.audio.actions.set-playback-rate.display-text: English string has no whitespace padding but translated string does
    English:     'Set [i]{0}[/i] playback rate to [b]{1}[/b]'
    Translation: 'Definir [i]{0}[/i] taxa de playback para  [i]{1}[/i] '
    
    Key text.plugins.filechooser.actions.release-file.display-text: BBcode tag [/i] occurs 1 times in English but 0 times in translation
    English:     Release file [i]{0}[/i]
    Translation: Liberar arquivo [i]{0}[/]
    
    Key text.plugins.gamepad.conditions.on-button-released.display-text: placeholder {0} in English string but missing in translation
    English:     On gamepad {0} [b]{1}[/b] released
    Translation: Quando [b]{1}[/b] de um gamepad for solto
    
    Key text.plugins.iap.expressions.productid.translated-name: Expression translated name is not a valid expression
    English:     'ProductID'
    Translation: 'ID do produto'
    
    Key text.plugins.particles.actions.set-blend-mode.display-text: placeholder {0} in English string but missing in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.particles.actions.set-blend-mode.display-text: BBcode tag [i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.particles.actions.set-blend-mode.display-text: BBcode tag [/i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.particles.expressions.timeout.translated-name: Expression translated name is not a valid expression
    English:     'Timeout'
    Translation: 'Tempo esgotado'
    
    Key text.plugins.sprite.actions.set-blend-mode.display-text: placeholder {0} in English string but missing in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.sprite.actions.set-blend-mode.display-text: BBcode tag [i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.sprite.actions.set-blend-mode.display-text: BBcode tag [/i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.spritefont2.actions.set-blend-mode.display-text: placeholder {0} in English string but missing in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.spritefont2.actions.set-blend-mode.display-text: BBcode tag [i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.spritefont2.actions.set-blend-mode.display-text: BBcode tag [/i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.text.actions.set-blend-mode.display-text: placeholder {0} in English string but missing in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.text.actions.set-blend-mode.display-text: BBcode tag [i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.text.actions.set-blend-mode.display-text: BBcode tag [/i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.tiledbg.actions.set-blend-mode.display-text: placeholder {0} in English string but missing in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.tiledbg.actions.set-blend-mode.display-text: BBcode tag [i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para
    
    Key text.plugins.tiledbg.actions.set-blend-mode.display-text: BBcode tag [/i] occurs 1 times in English but 0 times in translation
    English:     Set blend mode to [i]{0}[/i]
    Translation: Defina o modo de mistura para[/code:b90zftou]
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Ashley

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