Ashley's Recent Forum Activity

  • Generally JavaScript errors are bugs and should be filed in the Bugs forum following all the guidelines. In this case I think you've run in to an already reported issue with that beta release.

  • You're right, it's not documented anywhere yet. Here's a complete list. Remember you have to check "Enable BBcode" in the object properties.

    Text object

    [b]bold text[/b]

    [i]italic text[/i]

    [u]underline text[/u]

    [s]strikethrough text[/s]

    [h2]change font size (in pt)[/size]

    [font=Arial]change font face (including any webfont in project)[/font]

    [color=#ff0000]change text color[/color]

    [opacity=50]change text opacity[/opacity]

    [hide]invisible text (useful for flashing effects)[/hide]

    [background=#ff0000]change background color[/background]

    [offsetx=10]offset text on X axis (useful for animated effects)[/offsetx]

    [offsety=10]offset text on Y axis[/offsety]

    [stroke]stroke text[/stroke]

    [outline=#ff0000]outlined text[/outline]

    SpriteFont object

    [scalex=2]stretch wider[/scalex]

    [scaley=2]stretch taller[/scaley]

    [scale=2]stretch both axes[/scale]

    [color=#ff0000]change text color[/color]

    [opacity=50]change text opacity[/opacity]

    [hide]invisible text (useful for flashing effects)[/hide]

    [background=#ff0000]change background color[/background]

    [offsetx=10]offset text on X axis (useful for animated effects)[/offsetx]

    [offsety=10]offset text on Y axis[/offsety]

    Tags can also be nested, e.g. text which is both bold and italic, text which is offset on both X and Y axes, etc.

  • Given we market primarily to non-technical users, I think the appeal of a "do it yourself" plugin will be limited. This also has a high opportunity cost for us since we're a small team and deal with hundreds of bug reports and feature requests. So I think either we would have to go the full way and implement the hosting part ourselves (a ton of work + ongoing hosting expenses), or just leave it to third-party addons, which I think is the best approach right now.

  • Should be fixed in r257.2!

  • artbava can you see if the issue is fixed in r257.2?

  • Please test with the latest beta, this should be fixed. File a new issue if you still have trouble.

  • As far as I could tell, it looked identical to Chrome on Windows 10. For bug reports, the simpler is the better. Ideally there should be no interaction necessary, no unrelated objects/layouts/events, and no other issues mentioned. This will minimise the chance that your report is misunderstood.

  • Note if this is ultimately caused by this issue then hopefully fixing that will correct this too.

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  • Thanks for the minimal repro. It looks like a collision bug fix in r257 has broken some kinds of collisions. Hopefully this is what is behind the other reports of issues in r257. Should have it fixed soon.

  • It is incredibly difficult to deal with bug reports like this. Please see the bug report guidelines. Is there any way you can reduce the project or isolate the part that isn't working?

  • No project provided so tested Ghost Shooter. Can't reproduce, it works fine. Please follow the bug report guidelines to ensure we can fix the problem you are reporting. Closing.

  • In Construct 2, projects cannot be opened if they use any third-party addons that are not installed. Having to go and find the addon and install it is a significant complication, we might end up with a different version of the addon, and the problem may be caused by the addon in which case we can't support it. Please co-operate with the bug report guidelines to ensure we can deal with the report effectively.

    I'm afraid the link you provided covers unrelated technologies.

    I tested as a debug APK on a HTC running Android 8. I could not reproduce any issue, it all looks fine. So I doubt this is really caused by Android 8. Also, normally issues which only reproduce on certain platforms/devices indicate a problem with that platform/device: the fact it works in some places usually means our code is correct, but a bug in the platform/device is what breaks it. On that basis my best guess is this is some kind of GPU driver bug, which is the most common cause of any kind of graphical issues. If that's the case I'm afraid there's very little we can do about it. Even if not, there's very little we can do without a way to reproduce it ourselves I'm afraid.

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Ashley

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