Hi, I have some performance issues in my last game (it's for Android with Canvas +).
Is it better to use an invisible sprite to move enemies, or do each frame with its own collision?
Thanks
of course the second choice is better
i use the same idea on my games
Hi, I have some performance issues in my last game (it's for Android with Canvas +). Is it better to use an invisible sprite to move enemies, or do each frame with its own collision?
Ashley's own platform tutorial recommends the former.
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The text and the image are the opposite way round, so saying the first/second is confusing. We recommend using an invisible sprite that is simply a box to ensure the game is reliable. This isn't for performance reasons, it probably has no effect on performance.
Thanks for the answers, use the invisible sprite, I think it's for the best.