Ashley's Recent Forum Activity

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    Many users are worried about other people reverse-engineering their projects, so exported projects are actually deliberately designed to be as hard to reverse-engineer as possible. So I'm afraid you've learned the hard way why you need to keep backups. These days just copying it to Dropbox/Google Drive/OneDrive etc. is a free and easy way to make a reliable backup.

  • I'm afraid it's not possible at the moment. Web pages can't directly access files on disk for security reasons, and currently there's no other API for web pages to register a file type association. The desktop build can do it if you manually associate it with .c3p files.

  • It's a great idea, but the API surface is huge and it could potentially take months to develop to a useful point. Given we only have three developers and have hundreds of other feature requests while also dealing with thousands of bugs, I'm not sure we'll have the development bandwidth to take this on at this time. I guess it's more of a long-term idea.

  • It should work offline with the latest iOS 11.3. Have you updated the iPad to that version?

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    This is a very blaze attitude on the part of the founder. No coding experience needed? Ha!

    Heh. Try learning C then. You might find that it actually is a lot easier in Construct.

    People routinely blame Construct for things that aren't its fault, like the fact fractional calculations aren't exactly perfect. That literally comes down to the circuitry in the CPU, and is ultimately because computers don't have an infinite amount of memory.

    People often question some piece of behavior that is actually deliberately designed as a careful tradeoff between contradictory requirements of two different groups of users.

    Some of what has been mentioned is simply false. For example, you can have unlimited music tracks, even in the free edition.

    Anyway, I think this discussion is in bad faith since there doesn't appear to be any attempt to understand the reasoning behind this, or generally the limitations of the laws of physics, so locking.

  • The conclusion at the linked C3 issue is that you just need to re-export and republish. Have you tried that? I think it's something that changed affecting old Cordova versions or something, since nobody could reproduce it with a fresh project.

  • Just use the screen size expressions in the Browser plugin. The screen size is in CSS pixels, which use a fixed DPI, so it's a reasonable approximation of the physical size.

  • The C3 runtime SDK download for plugins and behaviors is now available. The addon downloads now include C3 runtime ports to demonstrate how they work. Find the downloads here: https://www.construct.net/make-games/manuals/addon-sdk

    (Note the effects SDK has no changes; it's 100% compatible with the C3 runtime already, because it doesn't involve any JavaScript code.)

    The initial version of the C3 runtime API documentation is available here: https://www.construct.net/make-games/manuals/addon-sdk/runtime-reference

    The runtime has a very large API surface. The documentation does not yet cover everything, but it should be a good start.

    For more information on how to make an addon for the C3 runtime, please see the new section on Runtime scripts in the guide. This is not yet 100% complete - it still needs to cover how to access DOM features when hosted in a worker, but there's no way to test that yet, so it's not covered for the time being. Please also note the section about use of private or undocumented API calls; you should not use these, we won't provide support for them, and we can't guarantee they will be kept backwards-compatible.

    Hopefully this is enough to allow addon developers to start porting to the new C3 runtime. If you have any questions about the new C3 runtime SDK, or need any particular areas that aren't covered at all to be documented, please let me know!

  • Because.. if I start my code within Construct and try to play a sound (or mutliple sounds) after initialization of my layout, nothing happens.. I need to press a key (or input in general) first.. then all sounds start playing.

    That is the fix. Chrome doesn't let pages autoplay without interaction any more. Previously you might not have heard any audio at all.

    FWIW Google just announced that they will revert the autoplay change... and then reinstate it in October. This is totally bananas because it will just repeat the same problem, but later. Still, you have more time to re-publish content now.

  • The runtime makes canvas positioning calculations assuming there is no canvas border. If you add one, it might break that.

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  • Editing official addons causes compatibility nightmares, so it's a deliberate decision to not make the code available. It's not necessary, either. The Instant Games SDK puts 'FBInstant' in the global namespace. So you can create a separate, independent plugin that makes extra Instant Games calls without needing to modify the official addon. Extensibility without compatibility nightmares!

  • There's no way to change it, unless you write a plugin that changes it on startup using JavaScript. What do you need this for?

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Ashley

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