Ashley's Recent Forum Activity

    • Post link icon

    For the most part, we're here to make game development software, not to wade in to politics. We might write blogs on topics that we think are important, but I don't see this ever affecting service. We do already turn away some customers, but only on the basis of fraud, or in extreme cases, persistent and appalling abuse towards staff. I think it's important that we have the right to do that in those cases. Other than that, if we turn down a legitimate paying customer, they'll probably end up buying a competitor's software, and we'd rather have them buy ours!

  • Dependencies won't work with our plugin as we are sending data from game via API calls.

    I don't see why this is a reason you can't use dependencies. It just means you move some code somewhere else where it is not minified.

  • > The feature to delete a save slot is missing, but you can work around it by using LocalStorage to track which slots are in use.

    Still have no idea how to do what I want, after reading your tutorial on savegames and another in how to use LocalStorage.

    It's pretty straightforward. Any time you write to a save slot, also write a LocalStorage key with the same name. Just set a dummy value like "true" or 1. If you want to check which slots have been saved, you can do things like iterate keys and check if keys exist with the LocalStorage object.

    You can't really delete savegame slots, but you can just delete the key from LocalStorage. Yes, the savegame data is left behind, but a few kb of data left behind (probably later to be overwritten) won't really affect anything. And since the game uses LocalStorage to tell which save slots are in use, if you delete it from there, it will act in the game as if it was fully deleted.

    • Post link icon

    If you're worried about spying or abuse of power, then consider that Construct 2, as a Win32 app, has full access to your file system and full capabilities to execute any code or other programs on your system. This is true of pretty much any Win32 app and is basically a hangover of Windows having historically had a far too relaxed security design, which is now difficult to change for compatibility reasons. Web apps on the other hand are strictly sandboxed in a browser with very few capabilities to mess with your system, and browsers can provide strong privacy controls (such as private browsing or installing extensions that block trackers), even further reducing the amount of information the page can access.

    So I think you've got it backwards: by moving to a web app, we've removed many significant powers that the app didn't really need, thereby eliminating a lot of the scope for misuse. Of course we would never attempt any misuse of anyone's devices; it would probably be easy to get found out and the news would probably ruin the business, so it'd be a monumentally stupid thing to do. Still, if you are concerned about security and privacy, web apps are far more secure and private than native apps.

  • You could just test in the browser and press "reload".

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The feature to delete a save slot is missing, but you can work around it by using LocalStorage to track which slots are in use.

  • No. It measures time spent on the main thread only.

  • You can try posting an issue with the full project, and hopefully the cause is immediately obvious. If not I'm afraid we don't have the resources to investigate full projects.

  • They're both correct. The cpuutilisation expression returns a percentage in the range 0-1.

  • Canvas+ has not been supported since 2015.

  • It's hard to help without more information. Can you provide a sample project demonstrating the problem? If so then you should probably file an issue on the bug tracker.

  • I don't think this is easy to change at this time.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,772,853 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs