Inlining is not necessary - and will actually degrade performance - if the server supports HTTP/2.
Yep, Shift+Enter works...
No it's an idle game, it needs big numbers.
I don't see why this means you can't use smaller numbers.
Are you using the iOS simulator? If so it's a known bug in the simulator (WebKit bug 191064). It should work on a real device.
Can't you just use smaller numbers? E.g. use units of 10^15, and then all your other numbers will fit easily.
Construct 2 doesn't have an integer type by the way, it's all floats. Are you sure you're using C2 and not something else?
It sounds like you want a limited revolute joint.
Yeah, this is standard network address translation (NAT) stuff. I think the multiplayer concepts tutorial covers it. TURN servers help work around it by relaying bandwidth, but you have to run the server yourself.
They're just general utility functions. to_clamped_degrees just did radians-to-degrees conversion and ensured the result was in [0, 360) range, it shouldn't be hard to write your own equivalent.
Performance tips
I cannot find any contributors on POEditor with the username "gogdzl". Please also note that the reward programme has now ended since the translation previously reached 100% for the first time (although it is no longer at 100%), so contributions since then do not qualify for rewards.
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Take a look at the built-in Ghost Shooter tutorial example. Its events cover this.
Member since 21 May, 2007
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