Well, thats exactly the kind of thing you should be able to make your own performance measurements of... but for what it's worth, Construct does drawing work for every individual tile, so the total drawing work will always be proportional to the number of tiles. However I think in the C2 runtime, if the tile texture is the same it doesn't need to switch the texture, which is faster. (In the C3 runtime it can render the entire tilemap without switching texture at all, even if every tile is different, hence the large performance improvement.) But either way it's doing drawing work per-tile; in the C2 runtime the amount of work per tile depends on the tile.
Awesome thanks a lot for all the Extra details really appreciated, I'm looking forward to Subscribing to c3 again I just have one problem to solve with MoveTo Plugin is not available yet.
The technologies involved are super complex - few deeply technical questions come down to a simple "yes/no" answer. You shouldn't expect things to be so straightforward, and you shouldn't get upset if you can't reduce complicated topics to such a simple answer.
Ashley, I wasn't upset lol, You missed my point about (Yes or No) it was in good faith :) Basically, I felt that you don't wanna talk about this topic for some X reason it can be because its complicate like you said etc... And I know you must be very busy with all the Staf that you have to do so I didn't want to take any of your Time that's why I said it will be enough for me just with a (Yes/no) obviously for me the more you explain the better because I will understand it a lot better feel free anyone if wants to go in more detail its much appreciated honestly.
The one thing that it's a bit frustrating and that I just can understand Why you keep saying
> "you should be able to make your own performance measurements of"
Because just by the outcome of the answer if it was (yes or not) I shouldn't need to do any performance measurements, I feel like I'm missing something? or maybe that I didn't explain properly
Just to make sure I explained Properly:
Both Tests are displaying Tile ID = 9
Both Tests Have 20 Tiles
The only difference is that Test1 is just one object and Test2 is split into 5 Instances
So basically is exactly the same thing
Is Test2 gone take more performance just by the fact that is split into 5 instances even that both Tests is basically the exact same thing, just one is in one full Tilemap object and the Test2 its split into 5 Instances