Ashley's Recent Forum Activity

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    — - about 4-5 of your last 20 posts are promoting your own services. The forums generally work on a voluntary basis. While it is reasonable to occasionally highlight services, regularly promoting your own paid services, especially when there was no indication in the thread that anyone was willing to pay for help, may fall afoul of the Forum & Community guidelines:

    promoting off-topic deals/offers

    I would suggest only making such suggestions when the user has indicated they are willing to pay for help, such as mentioned in this thread, but note there was no such mention in this thread, so the assumption is they are asking for free help.

  • See Performance tips.

  • It works fine for me. If you press F12 you should be able to see any error messages in the console.

  • TheRealDannyyy - the server hosting the files is having a brief outage, hopefully it will be back live soon.

    Unprofessional - have you tried using Chrome's 'Install' feature? Construct should offer this itself in the main menu, as the 'Install as app' button. That lets you create a desktop shortcut, open without any browser UI, etc. so it looks and works just like a native app. (And it works offline, as the browser version does.)

  • I think the server the NW.js files are hosted on is having a brief outage. Sorry - hopefully it will be back soon.

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    We noted some of the downsides of using WebAssembly in this blog post 2 years ago.

    "50 times faster" is also a massive exaggeration - from what I've seen it would be more like 20-50% faster in certain specific cases. It also would likely make no difference at all in many cases, since a lot of games aren't CPU-bottlenecked in the first place. Then it would be a huge amount of work to rewrite the entire engine in WebAssembly, with high on-going maintenance that would permanently slow down development and therefore reduce the number of new features we could work on. Given we already made some huge performance improvements in the C3 runtime, all just using JavaScript, I don't think it's necessary or worth it.

    We do already use WebAssembly in a few places though - notably the physics engine uses a WebAssembly build of Box2D, so the physics engine is already native-speed, Advanced Random uses a WebAssembly module for noise generation, and the WebM Opus encoder/decoder is based on WebAssembly.

  • No. See Performance tips

  • For pixel-perfect rendering, you have to use 'Letterbox integer scale' fullscreen mode. 'Scale outer' allows fractional zoom levels which results in issues like this for pixel art games.

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  • Tick 'Package assets' on export. It can make the app take a bit longer to start up though.

  • Cordova apps are architecture neutral so you don't need to do anything - they already support both 32-bit and 64-bit, and always have.

    If you add plugins that use native code though, they might need updating. I don't think any of the defaults, or anything built-in to Construct, uses any native code. So it's only something to check with any third-party addons you use.

  • It sounds like you forgot to add the new file for a new layout, committed only the update to the project file, and then tried to open the project. You have to remember to commit new files too. We have a tutorial on using SVN - different to Git but there should be a lot of similarities since source code management tends to work similarly.

  • It looks like the device has a broken graphics driver.

    According to GSMArena it's a 4-year-old device with an Intel chip, which is fairly unusual. If the graphics driver doesn't work the browser disables WebGL support, which the C3 runtime now requires. If canvas2d in the C2 runtime looks glitchy, that's a strong sign it's a graphics driver problem.

    Other Android 5.x devices should be fine. In theory it could be fixed on that device with a software update, but given the age of the device that seems unlikely now.

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Ashley

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