Ashley's Recent Forum Activity

  • If you're just trying to get something working I'd strongly advise: create a new project and figure it out with the fewest objects and events. Then move it over to your main project.

    As it is it sounds like you are constantly running in to conflicts with the rest of your project, which sounds like it includes hundreds of events. It will make your life harder, and it makes it confusing to explain and difficult for others to help.

    • Post link icon

    We'll figure out an alternatives for those at some point along the way. I'm not sure about keyboard shortcuts, I think there might be a separate feature being tracked for better keyboard shortcut access somewhere.

    • Post link icon

    There is a provisional schedule at goo.gle/fugu-api-tracker. I think that is subject to change, but it suggests the native file system origin trial will last through Chrome 78-80, and then ship for everyone in 81. We've signed up to the origin trial though, so it'll be enabled by default at editor.construct.net through Chrome 78-80, albeit behind the "experimental features" setting in Construct. We might wait a bit longer after Chrome 81 before enabling it by default in Construct itself, since we have to be sure project saving is totally robust before enabling it for everyone.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You should refer to the Instant Games documentation on testing, publishing and sharing. If you run in to problems it may be best to use Facebook's own support/developer communities for that, since it's their service.

    • Post link icon

    There is now support for local file & folder saves in Chrome. This works right from the browser - there's no need to download the desktop app version for file access!

    What you can do with it

    • Save single-file projects (.c3p) anywhere on disk (previously you could only 'Download a copy')
    • Open a single-file project (.c3p), edit it, and save it back over the original file on disk
    • Use folder-based projects in the browser
    • Set backups to be saved to a local folder

    This is made possible by a new experimental feature in Chrome which we are using in Construct 3. You can help test it too.

    Accessing the feature

    This feature is available when you use:

    • Construct 3 r219.2+
    • Chrome 86+

    Using it

    In the main menu you should now find options Open local file and Open local project folder. These will load projects directly from disk. If you then edit them and press Save, it will save back over the same file/folder on disk. Similarly there are new save options Save as single file... and Save as project folder.... You will see various permission prompts while using these to ensure Chrome can access the files/folders on disk, but generally once you've granted access to a particular file/folder, you can continue using it for the rest of the session without any further prompts.

  • I've already done something like that thanks to dop2000's awesome help (with the URI), but I get lots of scary red warnings on the console (F12) when importing which are total gibberish to me and I'm afraid it will cause issues later.

    What warnings? Please always include the exact text of any such errors, it's impossible to comment without it.

    Any chance for how to do #4 ?

    Load the PNG in to a Binary Data object, then use the Sprite action to load an image from a URL, and use the Binary Data object's URL.

    • Post link icon

    The system 'Sort Z order' action works the same as the way using for-each ordered, but much faster.

    If you were using 'For each Family order by Family.Y ascending: send to front', instead use 'Every tick: set Family sortOrder to Family.Y, sort by Z order by variable sortOrder'.

  • You're a bit late to the party - this all happened in January. And the Construct 3 vs. Construct 2 discussion has also been done to death already. That all happened in 2017, and here we are - doing better than ever, actually! Rumours of our demise have long been exaggerated.

  • Project files are downloaded for offline use too, for the same reason.

  • Not right now, since that would necessarily mean the music cannot always play offline.

  • Well, to run the game offline requires that all resources are downloaded up-front. So it will start downloading the entire game the first time it's loaded. Therefore music will be downloaded either the first time it's played, or when the first-run offline caching downloads it - whichever comes first.

  • Playable Ads are only supported in the C3 runtime. That's why you won't see the option with a project using the C2 runtime.

    The bug you linked to only affects the iOS simulator. You can test on a real device instead.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,771,129 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs