Ashley's Recent Forum Activity

  • Can you actually measure any performance difference? These days with modern software everything should be running just fine as it is.

  • Google don't support speech synthesis in the WebView yet: https://bugs.chromium.org/p/chromium/issues/detail?id=487255

    Other than that it looks like it is supported on most other platforms.

  • Subscriptions are billed at the price you initially subscribed at - any price changes on the website won't affect how much you keep paying. If your next bill was going to be higher for any reason, we'd definitely let you know in advance.

  • The monthly subscription is an entirely new and more accessible plan for Construct 3, representing a much lower cost to get started. As with pretty much all subscription services, you get a discount for going with the annual option. I mean, we could have hiked the annual subscription price up a lot to make monthly 1/12th that value, but I don't think that would have been much more popular! 😉

    If you only use Construct for a couple of months, you save a lot of money. If you plan to use it long-term, you can pay for a year and save a lot in comparison to paying monthly. I don't see how this is a problem - how long do you plan on using Construct for?

  • It's not currently supported in the Text object. However you could use a SpriteFont and have a special character dedicated to an icon.

  • As described in the forum & community guidelines, please post bugs to the bug tracker following all the guidelines (we need all that information to be able to help). We also have a suggestions platform where users can vote on suggestions. In both cases these provide one place for us to deal with these, since things only mentioned in passing on the forum are easily lost. I'd also add we are a small company and we get far, far more suggestions than we could possibly implement, so I'm afraid I can't make any promises about suggestions. If it collects lots of votes on our suggestions platform and is quick to do, it's more likely we can address it.

  • Both binary and base64 uploads should work. Binary is actually more efficient so should be preferred.

    The original screenshot posts to a relative URL, so it won't work in preview mode (it will post to preview.construct.net/image-loader.php, which does not exist). After export it should work providing your PHP is correct.

    See also the details on preview mode and cross-domain use of AJAX in the manual.

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  • Just to illustrate the point:

    You have 5 million downloads of C2

    Loads of these users just used the free edition - and yet some people propose to raise the free limits still higher.

    Also, piracy of C2 is rampant these days. The only reason this is not more worrying is we already moved on to C3.

  • I'd add that the subscription model was a major factor in us being able to scale up the company. Before that, Construct 2 was only ever developed by me, the sole developer of the product. I think people often forget that!

    Often people also suggest some kind of alternative business model that would severely reduce our income (or even completely ruin the company) in the same breath as saying we need to hire more people. Naturally customers will always press to get more for a lower price, but there's a balance to be struck between the needs of the customers and the needs of the business, and going too far in either direction is ultimately harmful to both sides. I think we've struck a reasonable balance so far.

    • Post link icon

    It should still be working, but since it's an experimental feature, we have to renew the origin trial token that Google provide every ~6 weeks. Today we replaced it with a new one. If you have the old one cached it might remove the feature. You can clear the cache by deleting all saved Construct versions from the Storage Cleanup dialog, and reloading C3 (make sure you're online though).

  • AFAICT the original report dealt with an unsupported case (using "play from URL" to play from local files, that only worked by accident). I haven't yet seen any evidence of issues using the officially supported method of playing from audio files imported to the project. Also from looking at this thread we are still missing a reliable way to investigate the issue as I described in my earlier posts, which is why there won't have been any progress on this.

  • SVG Picture renders to a texture, which has a maximum size due to hardware limits and to avoid a huge performance cliff (since rasterizing huge SVGs is incredibly slow). This means if you scale it up far enough, you will start to see the resolution limit.

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Ashley

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