Ashley's Recent Forum Activity

  • I must point out that for any important digital work, you should make regular backups to avoid data loss in the event of any software/hardware failure, fire, theft, flood, etc.

  • Chrome has experimental support for accessing the file system which should come to stable release by the end of the year. You can use this to reload all the files from a folder-based project while the editor is still open. However the security model makes it very difficult to load from arbitrary file paths on disk - only files the user has explicitly approved access to can be read. That's why it's done by reloading from the files in the project folder, since those files can be accessed.

  • It's an issue we fixed in the latest beta.

  • Press F12 and check for any errors in the browser console. It's hard to help without more information, and usually detailed information is logged there.

    Alternatively try just saving the project a different way.

  • We support that too. Set a storyboard splash.

  • FWIW, this is fixed with built-in functions in Construct 3. Function parameters are preserved across waits in that case.

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  • IIRC there isn't a way at the moment. The ColorValue expression currently exists only so you can set an object's color to the same color as another object.

  • I think some confusion about the loading screen arises from the question: what do you show when you are loading the loading screen?

    If you use a loader layout, Construct still shows the default loader while the loader layout itself is loading. This is just on the off-chance the user is on a very slow connection or for some reason your loader layout uses a lot of resources. If your loader layout is small and simple, it should load quickly - so you can set the default loader to "none" and you will only ever see your custom loader layout.

    Even if we supported some custom splash image for before the loader layout itself is loaded, what do you show while that is loading? At some point you just have to either show some pre-set message or image - which cannot be customised, because nothing is loaded yet, not even the settings for the game - or show nothing. You can already do both by using either Construct's default loader, or turning it off and showing nothing until the custom loader layout appears.

    If you have a small, simple custom loader layout, and you turn off the default loader, then you have basically arrived at the same thing as a splash image or custom spinner.

  • If you want to render the game at a lower resolution for performance reasons, use "Low quality" fullscreen mode. You can change that at runtime too.

    The "Use high-DPI display" was just another way of doing that but with a dependency on the display DPI - since low quality fullscreen mode is a more general way of doing that, the "use high-DPI display" option was removed in the C3 runtime.

  • You should be able to alter a few parts of the returned ImageData and then load it back in to the canvas with loadImagePixelData().

  • Sorry, I'm not sure what you're asking here? If you're asking for a new feature, I can't really tell what it involves from a quick read of this thread. I'd advise using the feature suggestions platform as usual with a comprehensive description anyway.

  • Well, not really, the events I mentioned are the best way to check timings. Maybe there's a problem with the debugger where it doesn't show updated information quickly or something.

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Ashley

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