"There was a problem decoding some of the images..." Error message

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  • Hello!

    I was working in the animations editor when Construct crashed. Before the screen turned red it gave me this popup which I've never seen before:

    After which I clicked OK and the red error screen showed up with this error report:

    Error report information

    Type: unhandled rejection

    Reason: Error: Cannot read properties of undefined (reading 'blob') TypeError: Cannot read properties of undefined (reading 'blob') at t.i (https://editor.construct.net/r440-2/projectResources.js:1:872450) at async af.H2t.rIi (https://editor.construct.net/r440-2/main.js:29:237883)

    Stack: TypeError: Cannot read properties of undefined (reading 'blob') at t.i (https://editor.construct.net/r440-2/projectResources.js:1:872450) at async af.H2t.rIi (https://editor.construct.net/r440-2/main.js:29:237883)

    Construct version: r440.2

    URL: editor.construct.net

    Date: Sun Jun 29 2025 06:18:11 GMT-0500 (Central Daylight Time)

    Uptime: 3276.3 s

    Platform information

    Product: Construct 3 r440.2 (stable)

    Browser: Chrome 137.0.7151.120

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 16

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/137.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

    I'm not sure what It means but I was able to save the open project, restart Construct, and continue working on the project with no problems (so far!).

    Any idea if this has anything to do with my system or is this an error on Construct's side?

    Thanks!

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  • Perhaps you tried to import a corrupt image. Construct shouldn't crash even if you do that though. It's hard to say any more without the same information a bug report requires (steps to reproduce, a sample file, etc).

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