Ashley's Recent Forum Activity

  • It should be much faster for large projects, because it only writes updated files. It's designed for much larger projects, e.g. 100mb+. In that case if you change say a single layout and save, it writes a single updated layout file to the project folder. With a single-file project it would have to write all 100mb of data and then compress it in to a zip.

  • I don't think Google's payment process has anything to do with the scripts type. As I said, these questions are best addressed to Google, it's their system.

  • That dropdown is to select the minimum supported version. Typically you want that to be as old a version as possible to support the most devices possible.

  • See the blog post Sunsetting Construct 2 where the quote dop2000 mentioned is from. You'll be able to import C2 projects indefinitely, providing they are compatible (i.e. you don't use third-party addons that are only available in C2).

  • We didn't make any changes to IAP in r234.

    You should ask Google what their IAP status means - the payment system is managed by them, there's not much we can do or say about it.

  • It's a bug in the Android Webview. Google need to fix it.

  • It sounds like this issue which we've been working on for a while. I think it's a bug in iOS, and it's proving difficult to work around.

  • I think the issue may be related to suspending the window (which also suspends the engine) and maybe also suspends that part that is supposed to refresh the service worker.

    Hmm, maybe that's related - does the issue only happen if you minimize or otherwise hide the preview window for an extended period of time?

    As with any issue, testing other browsers, and identifying the first affected Construct release, are useful additional details.

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  • It sounds like a bug in iOS 14 that I reported last year. Apple say it's fixed, but their secrecy means they never say when things actually get released - I guess it may be fixed in one of the next few iOS updates.

  • I'm afraid that until an actionable issue is filed, it's impossible to do anything. As far as I have seen from running some tests in Construct, everything is working fine.

  • It should not normally be possible to cause that error in Construct, because Construct won't let you switch to a runtime if it is not supported by some of the addons in your project.

    I would guess you have actually installed the wrong version of the Lite Tween addon which is incompatible with the last time you saved your project. You'll need to find the correct version. Beyond that third-party addons are outside of our control, so contact the addon developer for further help.

  • I saw this and thought it was worth checking whether there was some kind of synchronisation problem in worker mode, since the runtime runs in a separate thread to where the gamepad input is polled, and similar subtle problems have cropped up in other ways. I realised that it's possible for some input updates to be missed in worker mode, especially if the framerate is dropping, since the runtime could get out of sync with the input polling. I made some changes to guarantee "On button pressed" and "On button released" reliably get triggered and the change is in r235, so it should be working better there. (You can probably also work around it in the stable release by turning off worker mode.)

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Ashley

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