Ashley's Recent Forum Activity

  • This is an idea for the very long term (ie years, unless we acquire a boatload of code contributors) but there are too many design and implementation issues for it to be practical now - not only is the 2D side not finished, but there are problems like 3D collisions which the engine simply has no way to support at the moment.

    So yeah, we'll finish Construct first before anything like that. The 3D box object does, however, prove the concept that it can be done.

  • Hmm, the layout editor and application runtime render strings using completely different engines. I haven't worked out how to make them use the same units of size... you'll have to go by trial and error for now, sorry!

  • It's not meant to display complete HTML files (Web Browser was meant to, but doesn't work atm). It's like a text object, which can bold, italic various parts of the string, useful for formatted strings basically.

  • Objects use floating point values for their coordinates in Construct. Due to how floating point values work on processors the objects may appear to be at the same place, but their X and Y coordinates will differ ever so slightly. You would probably want to round the coordinates and just test to the nearest pixel. You would do it like this, using compare values:

    round(Sprite.X) equal to round(Sprite2.X)

    round(Sprite.Y) equal to round(Sprite2.Y)

    If you want to test multiple 'Sprite's with this method, put a 'For each Sprite' condition at the top.

  • Yeah, you can just use an expression to do a proportional zoom. For example, always set the width and height to:

    Sprite.OriginalWidth * factor

    Sprite.OriginalHeight * factor

    If you use 0.5 (which is the same as 50%) for factor, it's scaled to half size. 2 represents 200% and double size, etc.

  • I dont think anything can right now... you might be able to load it in to a Sprite though (load animation frame from file).

  • I'm not sure I understand the first part... which Text value are you talking about?

    [quote:sme6xo5p]But how about the create object by name

    In the system object, under Create, is Create object by name.

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  • Can you send the .cap that crashes to ashley@scirra.com?

  • Yeah, this is on my todo list: you should be able to set different materials for objects, eg. rubber, metal etc. and hopefully finely adjust the bounciness, friction parameters etc. as well.

  • Works fine here. The families appear before the system object in the list, but the system object is still there. Does it completely disappear? Can you email a .cap with a disappeared system object to ashley@scirra.com?

  • My attitude to making games has always been to start, and ask questions later! Maybe that's the wrong way round <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /> but you might make more progress if you just get started, and see where you end up...

  • Part of the reason I implemented templates was so people could see how to get going with the basics. For 1.0, this could be expanded in to a library of simple games which new users can look through. For example the coding behind RTS games is not meant to be some darkly kept secret, everyone should know about the features behind it - so when someone requested it, I added an RTS template to show how it's done. So I am very much in favour of the idea, do you think templates are a suitable place to have these engines?

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Ashley

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