Physics Bounciness

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Everything is made via physics, Very simple code: 6 events only (3 for tank creation, 2 for controls and 1 for camera)
  • So, I've been working on a physics based platformer for the last couple of days and it's going really well. The only thing is, the lack of a bounciness setting in the physics movement is getting annoying. I don't want my guy to bounce when he lands, but he does. Are there any plans to add such a setting in future versions? It would be great if you could add one. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • When the "detect physics collisions" feature is added (it's on Ash's to-do list) it'll be pretty easy to restrict bounciness for any physics object. Until then, I'd wait patiently.

    Though I agree that a setting for this would be cool. Some kind of "Kinetic absorption" setting, where 0 would equal "absorb no force on impact" for super-bouncy objects, a setting of 50 would be medium bounciness for things like wood or rocks, and a setting of 100 wouldn't bounce at all on impact and basically stick to the ground (or wall/ceiling, in a zero gravity environment), like if you dropped a ball of clay.

  • When you count the bouncyness of a ball, for example with jugling balls where it can be very important, you count it in percentage. The percentage means how high it bounces relative to the original drop, so a ball with 100% would never stop bouncing on a hard surface.

    I think though, that it should work both ways in construct, so if a ball with no bouncing lands on a floor with bouncyness, the ball still bounces.

  • I think though, that it should work both ways in construct, so if a ball with no bouncing lands on a floor with bouncyness, the ball still bounces.

    Good point, the bounciness should be averaged between the two colliding objects. I didn't even think of that.

  • Yeah, this is on my todo list: you should be able to set different materials for objects, eg. rubber, metal etc. and hopefully finely adjust the bounciness, friction parameters etc. as well.

  • Sweet <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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  • Ooh, i can't tell you how much i love this program, or to be more specific, it's programmers.

  • Yeah, this is on my todo list: you should be able to set different materials for objects, eg. rubber, metal etc. and hopefully finely adjust the bounciness, friction parameters etc. as well.

    Nice. Can't wait. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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