Ashley's Recent Forum Activity

  • TheInstance, Rich has written parts of Construct. I don't think he deserves that attitude - I'm guessing he knows the most about the topic at hand. He is right that you should not set animations in an Always event - you should set an animation once, then it will continue to play from that moment.

  • I can't see any problem if you use the standard text object, but that's an awful lot of fancy DirectX technology to do some really basic stuff!

  • Download 0.96.2 now

    A small update to fix some bugs introduced by the 0.96 release, and some additional changes.

    Don't forget you can help support Construct's development by donating, via the button on the main page.

    Here's the changelog:

    Animator

    • [FIX] Cannot remove all frames using delete key
    • [FIX] Importing frames now doesn't remove old ones
    • [FIX] Crash importing certain bitmaps
    • [FIX] Crash adding angles in some cases
    • [CHANGE] Redesigned the Import Frames dialog, made several usability changes

    Behaviors

    • [ADD] Get travelled distance to Bullet Behavior, set/get accuracy

    Event Sheet Editor

    • [FIX] Crash inline editing, when '(' was used

    General

    • [FIX] Texture issue (#2012572)
    • [FIX] Crash with families when objects in them were gone

    Layout Editor

    • [FIX] Crashes undoing properties, and undoing object creation (#2003697)
    • [FIX] Undo and redo no longer trigger when the editor doesn't have input focus

    Picture editor

    • [FIX] Polygon tool crash (#2005600)
    • [FIX] Reverted a change which didn't work on some graphics cards, and caused crashes/instability.

    Plugins

    • [FIX] Crash in HTTP
    • [FIX] Layout object showing a previous layout was not working

    Runtime

    • [FIX] Triggers not triggering when used with a family
  • Directsound can play MIDIs with the Play Music action.

  • Soundsnap is a great site, thanks for the link! I'll see if at some point I can get in touch with them and sort out a sound library to ship with Construct.

  • The crash is because of the Text To Speech object. You're not using it, so you can delete it. The next problem is that the Main layout has a layout object which uses the Title Screen layout - I think you wanted the Menu layout, in which case it works fine. However, I have fixed the bug where using a layout object to the previous layout did not work.

  • Can you upload the problem .cap file? What is the exact error message?

  • There should be an online plugin by 1.0.

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  • I don't know why this happens, maybe a forum extension broke it. I'll fix it if I find the time.

  • [quote:3lt1pfut]- [ADD] 3D Box: 'Z buffer' property, which can be turned off to allow for certain 3D effects

    How do we use this/what does it do?

    Imagine having two cubes, one near the camera and one far away, and obscured by the near cube. If you turn the Z buffer off, cubes always render - even if they are obscured by things closer to the camera. This means if Construct draws the near cube first, then afterwards draws the far cube, the far cube is drawn on top (and normally looks a bit odd). However, using alpha channeled graphics means that sometimes this is useful - especially for effects like clouds.

  • I take it you can only detect PS3.0 and under? Because DX10 cards (8400+) generally have PS4.0

    The app is based on DirectX 9, and it wouldn't surprise me if it didn't know 4.0 existed. I'd have thought DirectX 9 could see that 4.0 was supported even if it couldn't use it, though.

  • I think distributing a graphics library is a good idea for beginners and helping people to learn how to make games. Nobody is forced to use a graphics library if one is provided, so the rest of us can safely ignore it A sound library would be especially useful, since good sound effects are hard to come by. But that's exactly the problem, good decent sound effects that I'm allowed to redistribute, as well as graphics, are hard work to find. If somebody knows a good pack that would be suitable, let me know...

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Ashley

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