I've been driving my self crazy to get some animations working -- notably a run startup. I noticed that Animation Finished doesn't work (and was reported). Then I noted animation playing didn't work. Then I noticed animations don't ever seem to reset. Or that frame number checks don't work... Or basically anything but the very basic 'play this animation' events. Am I doing something wrong?
Note that the code is a mess as I was just trying to find events to illicit some form of response (in this case, destroying the sprite. Also, do sub animations serve any real purpose besides organization? I was hoping there would be someway to play one animation into another, but that seems impossible currently.
Once I'm sure this is a 'bug' (at the very least it's poorly implemented) I'll throw it up on the tracker if these things haven't already.
(Also don't let anyone tell you that the creator of IWBTG has to steal sprites because he has no artistic talent! :3 )
Edit: Ouch, apparently the animation finished problem should be fixed. Guess not.