Ashley's Recent Forum Activity

  • Update 7th Dec 2009: phpBB chat has been replaced with IRC chat!

    Join us on:

    irc.esper.net

    #construct

    The chat button is now a Mibbit client for the IRC.

    Note for context: the following posts follow the original post where the phpBB chat was added!

  • We've set up a forum-based chat, using your registered nicknames (and the existing admin system). You can find it here:

    http://www.scirra.com/phpBB3/chat/

    This is the official chat - feel free to keep going to IRC, but it's unofficial, and not run by any Scirra admins.

  • In light of some good contributions lately (midnight, deadeye) I've been updating the beginner resources on the site. I realise Construct can be intimidating and appear complicated to beginners, so I'm trying to make the starter resources as good as possible. So if anyone has any suggestions for improvements or changes, let me know!

    I've changed the Learn section of the site a bit:

    http://www.scirra.com/learn.php

    There's also a new URL for the tutorials section:

    This directs to the Tutorials page on the wiki, but that's a pretty complicated URL. If you want to show someone some tutorials, that URL should be quick & easy to give them.

    I've listed some example .caps on the tutorials wiki page as well. If anyone has or remembers any particularly good .cap files (eg. from the uploads forum) which are well commented and useful to beginners, let me know and I can put them up there as well.

  • Brilliant! Top stuff Deadeye - mind if I link to Platform School from the main site, wiki etc?

  • That's what the bullet movement is meant to do. Did you try changing the speed?

  • Here's the function, hope it's clear enough:

    // start angle, end angle, step
    float RotateTowards(float start, float end, float step)
    {
       if (step == 0) return start;
    
       float cs = cos(start);
       float ce = cos(end);
       float ss = sin(start);
       float se = sin(end);
    
       float z = cs*se - ss*ce; // for determining clockwise/anticlockwise
       float dot = cs*ce + ss*se;
       float angle = acos(dot); // angle difference between start and end
      
       if(angle > step)
          if(z > 0) // is clockwise
             return start + step;
          else // is anticlockwise
             return start - step;
       else
          return end; // angle difference is less than step - finish on end angle
    }[/code:15kakc7c]
  • Unless you want the trigonometric calculations behind this, I think you may as well wait until the next build. There's a new 'angle is clockwise of other angle' expression, so you could test if the angle is clockwise of one angle, and anticlockwise of the other. I think that'd do the trick.

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  • We played guitar, piano, listened to music, played Games, made art. It was awesome.

    And here's to much more of that over the next few years (I love piano, play some Chopin!)

    [quote:16ackl9s]Also I will check out your book you mentioned. Although I'm dyslexic, I hate reading lol so I might not be to happy with it (Or any book lol) But I WILL give it a chance.

    It's definitely worth giving it a shot - I think the same guy does audio tapes as well if you prefer.

    And while we're here, I do want to add I really appreciate the community we have here as well - it's small, but very productive and I think there are some great people around! I can't remember the last time I really had to moderate any threads. If we do ever end up massive (which would be nice in its own way lol!), I don't like those impersonal megaforums with 10 threads a minute - I'll make sure there's a 'quiet' area of all the oldbies But still, that's probably like 5 years away if it ever happens, heh...

  • Screenshot looks great! Keep up the good work Link to the .cap doesn't seem to be working right now.

  • An IRC client, like mIRC.

  • That is why I stay at a distance. (Only having friends online such as you guys) As I know you are far away and can't possibly hurt me the same way or to a degree that would matter.

    I'm sorry to hear that things haven't been going your way lately. However, I would encourage you to keep getting out and about and experiencing the real world - there's all cool stuff online and everything, but even for me (serious geek here) I still have no shortage of other things to do. There's music, art, great people, events, ideas, education and so much more out there - you don't want to miss out on all of that, even if life hasn't been kind! As for the girl, hey, nobody ever got a date not asking (and you'll kick yourself in future if you never ask!)

    There's a book I'd highly recommend which says what I'm trying to say much more eloquently - "Awaken the giant within" by Anthony Robbins. I definitely recommend you read it - it's a fantastic book to help give you a positive outlook on life. Give it a shot

  • Using some trigonometry you can do real angle calculations, but a simplified version might just be to use the 'rotate towards...' actions in Sprite. You might be able to work out something with that...

    By chance, the next build has better angle calculation features. There's a 'rotateangle' expression which rotates an angle towards an angle. In this case, if you temporarily rotate the player's angle to the obstacle's angle with a step of 45 degrees, if it then equals the obstacle angle you're within 45 degrees. Obviously you'd need to use a separate object or store the old angle, so you don't leave it changed.

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Ashley

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