Ashley's Recent Forum Activity

  • If you only need one animation angle, just draw your object at 0 degrees and as you say, it'll smoothly rotate through 360 degrees. However, there are lots of cases of animations where objects can't be rotated automatically through 360 degrees. As Rich said, pokemon-style grid games use a different image for each of the four directions you can move in. Isometric games use a different animation usually for eight different angles - you absolutely can't let one image rotate through 360 degrees for that!

    dustingunn, some of your points are legitimate bugs. If you report them to the bug tracker they can be fixed. While the forums are a good place to discuss things like the purpose of animation angles, they're not very good for bug reports (the tracker is one central collection of all reports so we don't need to search through forums; bugs have open/closed statuses; people can attach files; each bug has its own comment thread; bugs can be assigned to developers; developers can request further information, etc etc).

  • The event engine fundamentally operates on selected object lists (SOLs). The best technique to deal with two separate instances in the same event (short of making them different object types) is to give the object a family, and use the family as a separate SOL.

  • Have two global variables, OldMouseX and OldMouseY. At the bottom of the event list have 'Always - set OldMouseX to MouseX, set OldMouseY to MouseY'. In the events above this, MouseX - OldMouseX is dx, MouseY - OldMouseY is dy. If either are nonzero, the mouse is moving.

  • It means you've done something mathematically impossible. Like divide by zero, take the square root of a negative number, et cetera. The object disappears if the angle, width, height, x or y is this value, because it is impossible to determine how to render the object.

  • It's the March 2009 update to DirectX as a whole. They release them every few months, but never change the version number from 9.0c, so people think they have the latest version when they don't.

  • I can't reproduce the glitchy picture in the .cap you sent. Have you got your latest video card drivers?

    I doubt the way you set an object's position in the events is the source of the problem. It'll be how the rendering is done that causes the glitch.

  • OK, you should be editor now!

  • Have you read about how to gain wiki access on the tutorials forum?

  • I've got a tool called 'depends' which does that, it's really handy.

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  • Yeah, this problem should be reported. Can you add a bug report to the tracker with a .cap file?

  • I dunno, maybe defragment your hard drive? Construct does a bit of disk access when previewing. Apart from that I have no idea. Construct doesn't do anything particularly computationally expensive when previewing.

    Is your application really huge? Even if it is, the first preview should cache a lot of stuff, then the later previews go a lot faster.

  • Oh jeez, yeah, the Python DLL uses it. Man, that's such a headache, I'll have to try and find a static linked version. Python needs a general make-over anyway.

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Ashley

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