Ashley's Recent Forum Activity

  • Hey folks, check this out:

    http://glog.yoyogames.com/?p=2976

    Looks like YoYo Games are coming after us with their own HTML5 exporter! Interesting. Well, I say bring it on, it'll only get us working harder to make something better

  • Firefox 4 has hardware acceleration to IE9's level, so it should run smoothly in that. Firefox 3.x seems to use a software renderer which isn't very optimised.

  • Why do you need it to redraw every tick? Setting that flag will definitely force a refresh on the next tick so it sounds like there's a bug in your code (maybe it really is drawing the same way).

  • inkBot: only devices with genuine touch input should fire touch events. If a Win7 tablet has touch input, touch will fire only touch events and not mouse input.

    Some devices (iPhone?), for backwards compatibility with old web pages, fire mouse events if a web page does not handle a touch event. We've explicitly disabled this for C2, because it's best that you code mouse and touch input separately, in a way that best suits your game.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • We tend to write the engine ourselves so we have complete control. Construct only tends to use a subset of the features these libraries provide, and we don't want to end up snookered by implementing the engine in some framework and then being limited by the features they choose to implement.

  • How does Game Editor legally require that licenses must be purchased? If the whole program is GPLv3, doesn't that mean I can just download the source, build it, and I've got my own Game Editor I can do what I like with?

  • I don't think any of those projects are worked on by full-timers. C2 needs fulltime work, it's that big a project.

  • is possible to do "when Mouse click object" or "when Touch object" sentence? or i need to duplicate the actions for the different conditions?

    Right now you need to duplicate the events I'm afraid - this could be fixed by having a Function object but there isn't one yet. So you need to (for example) copy-paste your 'on object touched' event and replace it by 'on object clicked' or whatever you think is suitable.

    Queezi: glad it also works. It will be slower because phones are just slower in general, and I've no idea if many phones have hardware accelerated canvases, which would make it even slower. However, I'm betting future phones will improve on this.

  • I think I'll push this out by auto-update. I think crudemik's issue is a graphics card thing, or at least not newly introduced by this update. Any objections?

  • ...ashley said that a plugin should be able to modify any part of the ide due to their being javascript.

    Actually, it's any part of the runtime - javascript plugins can't yet mod the editor.

  • What do you have to do to get a game onto an android phone?

    Nothing special - put it on the internet, then browse to it on your phone.

    Candescence - awesome, glad to hear it works on iPad

  • Yup, if you upload a HTML5 game and visit it on an Android/iOS device, it should load and run the game. I've only tested the touch plugin briefly because I had to borrow my housemate's phones for it but it seemed to work, so you should be able to make HTML5 stuff for phones now. As the changelog says, the multitouch input is a work in progress, but it'll be sorted out soon.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,769,569 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs