Ashley's Recent Forum Activity

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  • I just tried in Classic, and its platform movement has the same bug. Nobody seemed to notice it there...! It's only ever a gap of less than a pixel.

  • Joshiii-Kun, that's cool, but did you see the new platform behavior in release 35?

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  • Hey all,

    Now behaviors are effectively done, just wondering what's needed next most badly.

    I know the answer is actually "picture editor and animations for sprite". However, Davo has said he is going to make a comeback and do that for C2! He did the 0.x one, so I'm sure he'll do a great job.

    If he's getting on with that, then I can be getting on with something else. I'm not sure what is next most missed though, after picture editor and animations. So: another poll to find out!

    Note: I won't consider exporters at this stage, since the HTML5 exporter should be finished first.

    As before, all these are planned for eventual implementation. It's just a question of which to do first. Which do you miss the most?

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  • I don't see a pixel gap on Chrome, but I see it on IE9. I think it's because of floating point positioning and scrolling. It depends on whether the browser can draw images at floating point coordinates or not (Chrome doesn't, IE9 does, it seems).

    It's a bit of a tricky one to get it absolutely pixel perfect, but I'll look in to it for a future build. For practical games it shouldn't be much of an issue anyway - the standard practice is to use an invisible square for movement and collisions, with an animated sprite positioned on top.

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Ashley

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