Ashley's Recent Forum Activity

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Why can't you build it? You should always provide the error messages you get.

    Also, are you using VS2008 Express? The express edition doesn't have all the necessary headers.

  • Download Construct 2 public preview 35

    Link to release 34

    Lots new in this build! Firstly, an early version of the Platform behavior! It's not as advanced as the old Classic one, but it should be fun to play with. Try an online demo here (.capx file here). Don't forget to add the Solid behavior to objects you want it to land on.

    Secondly, the expressions panel has a little tweak where it remains semitransparent if you don't use it. That should stop it being distracting if you don't need it immediately. So at first it looks something like this:

    <img src="http://www.scirra.com/construct2/releases/objpanelfading.png">

    If you mouse over it or use it, it becomes fully opaque again. I think it's a nice visual reminder that you want to direct your attention to the parameters, but let me know if you find it distracting.

    Thirdly, behavior expressions are done! These appear in the expressions panel in a similar way to behavior actions and conditions in the event wizard, like this:

    <img src="http://www.scirra.com/construct2/releases/objpanelbehaviorexps.png">

    Behavior expressions have a new syntax: Object.Behavior.Expression. For example, Player.8Direction.Speed. Behaviors also appear in autocomplete for expressions:

    <img src="http://www.scirra.com/construct2/releases/behaviorautoc1.png">

    ...and you can autocomplete a full behavior expression as well:

    <img src="http://www.scirra.com/construct2/releases/behaviorautoc2.png">

    Finally, a nice little cosmetic change is behavior actions and conditions now show the behavior icon by the behavior name, a bit like this:

    <img src="http://www.scirra.com/construct2/releases/behaviorevent.png">

    Let me know if you have any more suggestions or ideas! I think the new syntax is much better than Classic (Player[8Direction].Speed), especially since it autocompletes fully.

    Changelog

    • [Feature] Behavior expressions. The syntax to use is Object.Behavior.Expression, e.g. Player.8Direction.Speed. This is an improvement over the Classic syntax (Player[8Direction].Speed) - it's a bit more readable just with dots separating. The object panel by the parameters dialog now also lists behavior expressions next to object expressions (similar to the event wizard for behavior actions and conditions). Behaviors also autocomplete like object expressions. Behavior expressions also work with instance indexing, so you can use e.g. Player(3).8Direction.Speed to get the 4th instance of Player's 8 direction movement speed.
    • [Add] Platform movement behavior. This is very simple compared to the Classic platform movement, but is a start. It only lands on Solids right now.
    • [Add] Object panel: the panel window now starts off semitransparent. This should draw the user's attention to the parameters dialog where their input is needed. It fades in if you move the mouse over it, and fades out if you move back, but once you use it (i.e. click on something) it doesn't fade out again.
    • [Add] 8 direction: now cannot pass through solids
    • [Add] Event sheet view: behavior actions and conditions now show the behavior icon next to the name
  • You do not have permission to view this post

  • Perhaps next time a better thing to do would be to just describe what happened, then ask for advice on what to do. To be honest I don't like people going around mass-deleting posts, because then we get a bunch of dead links on our site (or if not done carefully, nonsense threads). It might be better to use the strikethrough tag [ s ] and [ /s ] (no spaces) to mark unusable content, with an edit tag saying what happened. E.g.: [s:3blnaprb]Download my tutorial[/s:3blnaprb] (edit: file went offline May 2011).

    Anyways, these things happen, might be worth exercising a little bit of caution next time. Locking this thread for now.

  • From the FAQ

    [quote:1nxvyvc8]Q: Will there be an EXE exporter?

    A: Yes, eventually. Either the Scirra devs will make one, or a third-party will make one. With the modular exporter system, it could be both. By the time C2 can be used for much, there will probably be an EXE exporter.

  • Yes, you can just install it to the same path you had before and it will overwrite the old version. In fact, that's a good idea, so you don't get different copies of Construct installed.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,769,954 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs