Ashley's Recent Forum Activity

  • Hmm... error 32 is "The process cannot access the file because it is being used by another process.". Were you running two copies of Construct 2? Can you reproduce it every time?

  • Hey ash. I'm not getting much responsiveness from the Mouse object in my game, but it works in simpler tests... Does the "Object is clicked" condition ignore all other sprites on top of the object being tested?

    Edit: Mouse.X and Mouse.Y don't appear to be outputting anything...

    And is text wrapping yet? Because it doesn't seem to be for me.

    Sounds like something's gone pretty wrong - is that new to this build or have old builds done it too? Which browser are you using? Can you upload a .capx that shows what's going wrong?

    Dunkelseele: we of course want to make an image editor that matches Classic's capabilities - it's just early in the alpha and we haven't finished the built in editor yet. Launching an external editor is only a temporary measure until we have finished our own editor.

  • I mentioned briefly why we can't do color filter in the last build thread. Sorry, HTML5 canvas just doesn't have it.

  • Download Construct 2 public preview 42

    Link to release 41.2

    New this build: event includes!

    <img src="http://www.scirra.com/construct2/releases/r42-b.png">

    A difference to Classic is that instead of choosing an event sheet by a right-click menu, a dialog pops up. This allows you to search event sheets, which is designed to be more manageable for large applications.

    <img src="http://www.scirra.com/construct2/releases/r42-a.png">

    Double-clicking an include will open the event sheet it includes, allowing for quick navigation around event sheets.

    Another new feature is I've now added a setup application. Previously the download was just a .zip with both the 32-bit and 64-bit editors pasted in. The setup application takes care of this for you:

    • If you are on 32-bit Windows, the setup will automatically install the 32-bit editor. If you are in 64-bit Windows, the setup will automatically install the 64-bit editor.
    • The setup should run even if you are on a limited user account (i.e. not an administrator). The default install directory will then be the user AppData directory. This should allow you to still install Construct 2 on computers in schools, libraries and workplaces where you are working in a limited user account.
    • The filesize is actually smaller than the old .zip!
    • Remember the install is portable, so you can install to e.g. a USB memory stick and take it with you.

    The first two points need testing: I only have access to a 32-bit machine. For those of you with 64-bit systems, can you ensure the 64-bit editor is installed (open the About screen to find out) and let me know it installed the correct one?

    Secondly, if you're on a limited account, can you verify the setup still works? I have tried it under a limited account I set up specially, but I want to check it works out there in the real world too.

    Let me know how it works, thanks!

    Changelog

    • [Feature] Event sheet includes
    • [Feature] New setup program
    • [Add] 'Move at angle' action to objects with a position.
    • [Add] 'Add group', 'Add variable' and 'Add include' to the events ribbon tab.
    • [Add] 'Export project' to file menu
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  • The best thing to do is probably draw everything for the higher resolution (640x920), and scale it down for smaller displays. That always looks better than up-scaling low resolution graphics.

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  • Glad to hear you got it sorted

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Ashley

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