haven't messed with c2 much yet. Curious though, about html5 being much slower than exe's as everyone says. Is that mainly the case when graphics are involved?
Or if I had some cpu intensive numbercrunching going on that would be much slower as well? If it matters, the number crunching would be going on in a plugin, not in events
I think Firefox 5 might now be a lot better too, but I'm on an old laptop and the troubleshooting page says it's blacklisted my driver! Give it a shot, it's supposed to be using hardware-accelerated Direct2D (the 2D version of DirectX for Vista and up).
So shortly nothing will be slow in HTML5 - people just get the impression from old browsers which aren't optimised yet.
IE9's canvas performance isn't quite as good as a native EXE's, but I thought it would be better than that. Can you send me both the CC and C2 projects you tested with and I'll investigate? I'm still confident good performance is possible in HTML5.
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Hi, Ashley, i'm creating(actually converting) a simple game that i have to html5 with Construct2 to see how it gos, and i was wondering if u guys in scirra team can tell if there is any best practice guide concerning performance, or if theres is some things i can do to improve performance in my game using the engine(any possible upgrade related for a close future? :))
i'd appreciate any possible help. By the way, the events sheet its a awesome visual creator. \o/ Congrats
This is an old thread, FYI browsers have become much faster since it was posted.
There are some performance tips in the manual: