I like it. I tried using sub-animations at one point, but it was way too messy and finicky. Besides, anything you could do with that you could just do with regular animations (and most likely better/easier). Not entirely sure about dropping angles though. In CC I've used facing left/right to switch between cameras and whatnot. But I'm sure I can replicate a "facing" condition with variables, as suggested, so I'm not opposed to the idea.
Another suggestion to the new animation system would be to better integrate it with the picture editor.
I too agree with this. When read?ng the proposal for the animation system I got an idea. I'm not sure if it's doable though.
In CC, and currently C2 as well, when we double click a sprite we open an external image editor. Sure, it's a part of Construct, but it's still a separate window. What if instead of having the image/animation editor as a separate window it'd be a tab, like the layout and event views (maybe with the option of having it open in a separate window). A double click on a sprite would simply take you to that tab. (Edit: This would fix one of my pet peeves from CC, that the image editor would resume it's standard size every time I opened it.)
I have an idea for the actual image/animation editor as well. I'll use the editor from CC as an example, because it had a feature that I thought was nice, but could have been much more useful.
When you edit an animation in CC you have a little strip under the work area with the frames of the animation and you can navigate the animation with. What if we take that strip and expand its use so that we can drag and copy frames around like we do in the current CC side bar editor, making the C2 image editor and the animation/frame editor essentially the same thing?
http://i79.photobucket.com/albums/j135/ ... editor.jpg
What do you guys think?