Ashley's Recent Forum Activity

  • It would have to be a compressed format, otherwise the files would be far too large to download. And if you've read about how messy the situation is in HTML5 audio format support, it's even worse for video. So I don't think video is likely to be supported in C2 soon.

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  • Hi, have you tried the beginner's guide? It goes through adding and using behaviors step by step.

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  • Urled, don't forget this is the Construct 2 forum, there's no XAudio2 in Construct 2!

    The C2 audio object doesn't have many features yet - sorry, hopefully this will be improved soon.

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  • Properties: thanks, fixed in next build - now shows sprite's properties.

    The "�" character: I can reproduce, but it's an encoding issue with the javascript file, not a bug in Construct 2. All you need to do is save the javascript file in UTF-8 (by default they are ANSI). In Notepad you just go file -> save as and set "encoding" to UTF-8. In Notepad++ you can just select the menu option encoding -> convert to UTF-8. Then you can use special characters as you please, it works fine.

  • ShabbyCat thanks for the writeup!

    I think hardware acceleration on Android is a bit more complicated than on iOS. iOS always runs on the same Apple hardware and the hardware is pretty good performance for mobile devices. Android runs on any old phone that the manufacturers make (many cheaper than Apple's), and might have issues with some phones either not having the necessary hardware, or having it but still being ridiculously slow. So I have a feeling canvas performance will take a little longer to "mature" on Android.

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  • Are they different kinds of sprite? You could change your "bigsprite" click event to something like this:

    + On bigsprite clicked

    + Mouse is not over littlesprite

    -> ...actions...

  • There's nothing built-in that allows you to do this, but it's possible to

    write a javascript plugin that does this, or simply overlay the ads using ordinary HTML in the rest of your page once exported.

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Ashley

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