Ashley's Recent Forum Activity

  • INI is an ancient format - from the Windows 3.1 era. I've been planning to replace it with XML features in C2.

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  • We don't mind taking questions on the forum - in this case though it was covered in the comments.

    The currency in the blog post is pound sterling (GBP) since we're based in the UK. I think there's a technical issue with character encoding that means it doesn't look right for everyone. Let me try again... �19 (that should be a pound sign).

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  • Eventually we want to support WebGL in C2 (there's a lot of other stuff to do first though, so it probably won't be soon). WebGL will allow browser games to equal Classic in terms of graphics: shaders, 3D, the works - and it will run everywhere! Everywhere, except on Internet Explorer, which shows no sign of supporting WebGL, probably simply because it's a threat to DirectX. For IE, you'll still be able to use a canvas fallback.

    It's a tricky thing to advise, but in the long term (say, 1 year) C2 should be a better option - you should then have all the graphical effects, and all the platforms (except IE, with Canvas fallback). On the other hand, it could be longer, and in the meanwhile Classic is working OK. So it depends how long you're willing to wait.

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  • Yeah, sorry, I read the PM. I never got round to replying just because we're knee deep in work, endless todo lists, etc. You're basically right though, tile maps are important and we need to do them.

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  • I don't think Unity have anything like events - it was some kind of flowchart-coding plugin they had. But they tried to push it as a non-programming solution.

  • Also, is there any way to directly inject JS through a plugin? As in the user defines a JS script to be executed as an event.

    Yes, through the eval() function, but if done incorrectly this can open up security vulnerabilities, and might not survive the minifier. So I don't think you should do this.

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  • You can write your own shader effects in Classic using HLSL in .fx files. This way you can make effects that do whatever you want. Is that what you're asking for? I don't see why what you're saying can't already be done.

  • Oh, just a heads up: there are some SDK changes in r51, and the docs are written as if those have already been made. Next build should be out soon then these docs are current.

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Ashley

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