Ashley's Recent Forum Activity

  • chrisbrobs, does a new project crash or just that one you linked to? Do they crash in the editor or the browser?

    It could still be bad drivers - latest doesn't necessarily mean stable. I've been amazed how bad some drivers are.

  • You've given the BluePlayerFrame the 'Scroll To' behavior. So, naturally the view centers on it.

    Does that explain it?

  • In the other thread, when I suggested using 'wait 2 seconds', the event said 'on right mouse button clicked'. That triggers once every time you click the right mouse button.

    Here you've changed it to 'Sprite is on screen' - that runs 60 times a second so long as the sprite is on screen! So 60 times a second (about 120 times) you say "wait 2 seconds then spawn four balls...".

    So even after the sprite is destroyed there are a total of 480 balls queued up to spawn over the next 2 seconds.

    However, it did expose a genuine bug! I'll have a look at fixing that soon. In the mean time - either use the old way, or stick to a trigger like the original project.

    I'm moving this thread to the 'bugs' forum so I don't forget about the issue :)

  • Hi all,

    We're off on holiday soon - we'll try to check back from time to time but there won't be any releases during that time.

    We had some nasty issues with saving projects in r58 and r59 which I hope are all fixed now in r60. I've been holding off enabling the auto-updater in case there are more issues.

    Has anyone had any trouble with saving projects? If so, please do let me know right away. Otherwise, just before we go off, I'll hit the auto-updater so we can get everyone up to r60.

    Thanks!

  • Please, CenSilver, read how to report bugs. Reports like this are not useful to us. It is perfectly possible to make a .capx which works like that and encounters no bugs. We don't know what you are trying to do.

    From the guidelines:

    reate a new topic with a descriptive title for the bug

    ost your system specs ... including your browser

    ost a detailed series of steps to reproduce the problem... include what you expected to happen, and what actually happened

    For example, you appear to have given the Physics behavior to the entire level so everything is in free-fall. This might be what you intended. I don't know, maybe you are trying to make a game which plays entirely in free-fall? Interesting idea. Or maybe you consider it a bug? We're not telepathic, you need to include all the information in the "how to report bugs" guide otherwise we simply cannot do anything about reports like this. Please, help us help you.

  • Yep, please see how to report bugs:

    . It is extremely helpful to also post a .capx file reproducing the problem when possible.

  • This article might help. It's for Construct Classic, but the concept is the same. Note the 'timedelta' expression is equivalent to C2's dt.

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  • Does it happen every time you do it? We also really need the steps to reproduce the issue - if we can't see this happening ourselves, we can't fix it!

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  • * -1 is just some math to flip the sign of a number.

    100 * -1 = -100 (negative of the original positive number)

    -100 * -1 = 100 (positive of the original negative number)

    dt is the time in seconds since the last tick - "delta time". 60 * dt means 60 times a second, no matter the framerate. So if you add 60 * dt to an object's X position every tick, it moves right at 60 pixels per second, no matter the framerate.

  • Yeah, using a rectangular invisible sprite with no animations as the "real" platformer is pretty standard practice in CC, and should be in C2 for the same reason. I'd disagree with whoever told you otherwise!

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Ashley

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