Ashley's Recent Forum Activity

  • I have done the following and couldn't reproduce any problem in r59:

    • opened an existing .capx
    • added an animation frame to a sprite
    • saved as project folder (and a second time around saved to a .capx)

    It worked fine both ways. I haven't yet checked out the more detailed instructions in your PM and will do soon. I did warn about possible issues in the r59 changelog so do keep backups! I'll try and get this properly sorted with a new release out before the end of the week.

  • This is by design. Transcoding .ogg to .m4a degrades the quality, so it's intended that you import the other .m4a file next to it as well. (You can pick multiple files in the file chooser dialog.)

  • Don't use dt for that, just store the 'time' expression in each event, then subtract them to get the seconds difference.

  • brockatkinson: not sure. Probably several months.

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  • Thanks for the .capx files- I see now! It looks like a tricky one - the object has the same name so it tries to paste it as a new instance of the same object, but it has different behaviors which causes the error. I'll try and get it fixed some time but the workaround is simple, like you say just make sure the objects have a different name.

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  • I just whipped up a quick test and 'on right button clicked on object' works just fine here. Maybe you could post your .capx? You might have done something different.

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  • Doesn't look at all blurry for me in Firefox 7. I'm a little confused by your picture. The editor is zoomed in but the comparison to the sprite at runtime is the same size - it should be smaller if displayed at 100% scale. Are you doing some scaling at runtime...?

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Ashley

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