Really? The filenames are always predictable - save as a folder project and Sprite's images are always in the folder Animations\<object>\<animation>\000.png, 001.png. e.g.
Animations\Sprite1\Default\000.png
I've attempted a fix for the next build. When it comes out can you let me know if it fixes it? Thanks.
Ah, found and fixed a bug, thanks.
I can't see anything obvious in the code where a hang could happen while bringing up that dialog. Has it happened again recently or in r65?
Fixed in next build.
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Thanks, fixed in next build.
I just tried this in r65. I opened Space Blaster (a single .capx file), saved as a folder, and the textures folder had all the necessary files in it. Am I missing something? Is it specific to your project? (If so, please let us see the .capx)
I'm not sure there's anything we can do about this. It seems pretty minor, I think we might leave it.
Thanks, should be fixed in next build.
I don't think we can get around this, Windows is holding the image files open. You probably shouldn't modify them while C2 is open anyway, it might confuse it... so I'm going to close this as won't fix.
Hi prinsukun, does that GMX import correctly now? If not can you send it to me so I can try?
Member since 21 May, 2007 Last online 22 Oct, 2026
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