Ashley's Recent Forum Activity

  • What did you rename (their names before + after)? I can rename a bunch of layouts in a test project and it works just fine, I think there must be something special about the way you do it to end up with this bug.

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  • 1. You note that the browser still powers the apps even though they are 'native'. What sort of performance limitations does this bring up?

    Well, it runs with the same performance as it would in the browser. So it depends on the quality of the phone's javascript engine and HTML5 support. Mobiles are a bit behind desktop browsers so it might be a while before most games run really well this way. For example most mobile browsers don't yet have very fast javascript engines - but they're all moving towards fast compiled engines like desktop browsers, and they're all making moves towards hardware accelerating their canvases as well, so it should only be a matter of time until they're fast enough for most games.

    . Will the service cost money in the future? as in monthly payments?

    Possibly - it's up to PhoneGap, and I'm not sure they're certain of their plans yet, but there's a chance they'll keep a free version. Best try it out now while it's free!

    . You also note that only one sound will work at a time. Is this a limitation that will never be fixed or a simple missing feature?

    As the r66 changelog notes, it's a hardware limitation. We might be able to work around it with uncompressed WAVs but we'd have to be careful to do that in a way that means nobody can accidentally upload gigantic WAVs to their server that ruins the game download time.

  • I'm totally stumped. Everything is working perfectly here and I cannot think of anything I changed that would cause this. I'll go over the code changes and see if I can find anything.

  • Had you renamed any layouts just before it happened?

  • I'm really not sure what's behind this - but I tried a quick fix:

    http://www.scirra.com/downloads/releases/construct2-r66-quickfix.exe

    Can you try installing that and see if it's any better?

  • Done it for you :)

  • I've tried both the 32 and 64 bit builds, and some different projects. It works fine for me, can't get it to crash at all. If you click 'ignore' does it continue to work or does it crash afterwards?

  • Those steps work fine here. Does it happen every time if you do it again?

  • I can't reproduce. Did you click 'Back' in the dialog or some extra step I'm missing?

  • It's a problem with your server.

    Those characters are usually hidden: they mark the file as being encoded with UTF-8 (unicode). All files and text used by Construct 2 are encoded in UTF-8 to ensure it works in all languages across the world.

    However, your server is set up differently and appears to try to force the ISO-8859-1 character set instead of UTF-8. I guess your server is set up to serve Portuguese text, and this conflicts with the UTF-8 text in the HTML. Note that only Firefox gets confused and displays the UTF-8 marker: Internet Explorer and Chrome seem to still figure out that they should use UTF-8. Using a tool to check server headers, you can see your server reponds with

    Content-Type: text/html; charset=ISO-8859-1

    Content-Language: pt-BR

    Scirra.com responds with:

    Content-Type: text/html; charset=utf-8

    Your server should really be using UTF-8 since it's the only way to ensure that text is displayed properly for everyone regardless of their language. If you don't know how to do it get in touch with whoever runs your server. Another workaround which isn't as good is to simply convert your index.html file to the ISO-8859-1 character set (a program like Notepad++ is good for this), but it will keep happening with files Construct 2 exports until you fix the server.

  • Isn't this possible using Image Points? Some UI in the layout view would certainly make this a lot easier, but we have a great deal to do as it is already. You say it's 'near impossible' but I think it should be pretty straightforward with a bunch of 'set position' actions to an image point. You could also use instance variables to keep track of angles along joints like arms. Wouldn't that do the trick?

    Edit: or even try the Pin behavior!

  • If you're logged in when you purchase you should automatically get a badge! The server might take an hour or two to update though.

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Ashley

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