In the code it appears to be intentional - if an object is invisible it doesn't count as on-screen because, well, it's not on the screen.
I've removed that check for the next build, it will count as on-screen even if invisible.
That's what the 'apply to whole animation' button is supposed to do, what's it doing wrong?
They look the same in IE9 and Chrome here (or I can't tell the difference), can you show what you mean with screenshots?
Projects don't usually work when run from disk. So the message is intentional!
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Umm, don't you think it would be really frustrating trying to use a complex piece of software on a tiny screen?
This is the kind of thing it's better to do via events than built in to a behavior, IMO. You can easily replicate the pin behavior with the distance() and angle() expressions, then add your own lag or customisations there.
I've tried to find a way to block right clicks but the WebGL context seems immune to right-click blocking. This is annoying, I'll try to find out if it's a browser bug.
It has always happened sporadically in IE9. I think it has more trouble now that the C2 runtime is more complicated and tends to have more plugins.
A quick Google for ig4icd32.dll says it's an OpenGL graphics driver, which are notoriously buggy.
Have you tried updating your graphics card driver?
Well 3 people say they currently use it, I guess that makes it worth leaving in anyway.
Oops, fixed in next build. We'll be writing the manual and fixing help links soon.
I think this only happens with WebGL - if you turn WebGL off does it block the right click menu?
Member since 21 May, 2007
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