Ashley's Recent Forum Activity

  • Just a quick tip: it's usually best to have an invisible square sprite with the platform movement, and position your animated player on top of that. The square sprite with the movement will ensure the movement is always smooth and never gets stuck.

  • Hmm, there might be an operator precedence bug - does this work?

    (Block.AnimationName = "block1") | (Block.AnimationName = "block3") | (Block.AnimationName = "block13") | (Block.AnimationName = "block14")

  • No, as I was saying earlier, even a common font like Arial will probably look different between different browsers (and C2 itself) because they all render text differently. There's no "correct" text rendering system - they all look different but they're not all wrong apart from one - it's just different ways to draw text. So I would argue it just looks different to what you're used to, not "wrong". All fonts will display differently between browsers since they use different text rendering, so I'm afraid this is just something you have to live with.

  • I'll see what I can do - originally I made it single-object resize since with a lot of objects selected and resize handles around all of them it can look really messy with a "forest" of resize handles, and you can't see which handles apply to which object. Instead I just went for handles around one object. I guess I can extend this to still showing resize handles around one object when mass-selecting objects, so you can still cleanly resize/rotate multiple objects at once, without having a messy display.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Please do let us know how it goes - if there are any obvious missing features to make this work we might be able to add them in to a future release!

  • Construct 2 does not stretch any images on export since in many situations this would degrade the visual quality of the game. The *only* processing applied to images on export is lossless recompression, described in our latest blog post.

    Resizing objects stretches the source image, it doesn't make a new image. However, there's a resize button in the image editor, which you can use to stretch the source image.

  • yunzhonglvzhu I've replied to your email. The problem is our server sometimes has trouble handling non-English text (we're looking in to this problem), but to solve it we just generate you a new license manually which always works.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Hmm, you really shouldn't refresh the property grid in Draw, it'll slow down the whole editor... I'll try and fix calling RefreshPropertyGrid from the OnPropertyChanged handler.

  • That's the same kind of difference you should expect to see between browsers. I wouldn't use images for text, hopefully it's either not too big an issue or you could also look in to the SpriteFont plugin.

  • Hey, send us a mail to licensehelplje@scirra.com with your purchase details and we'll sort you out!

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,772,853 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs