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    nornberg I don't think it's useful to run the test if you've done hacks to change the input. It should be the stock install. Otherwise any mappings I add will be wrong for everyone else. Could you run it again with a default setup? And maybe check Chrome 18 too? :)

  • Just FYI, releasing the EDK is not in our plans for the time being yet. It's quite complicated to organise, because if we pull it off wrong, we will end up with a *big* mess of incompatible features, plugins and behaviors and unportable projects. It's a tricky one to do and at the moment it's not clear how much it would benefit us, especially considering making a new platform requires writing an exporter, plugin/behavior SDK, runtime, a complete suite of compatible plugins and behaviors, and so on. I estimate it's about 6 months work to make a mature exporter and it will require constant maintenance after that as well. So I'm also doubtful it's practical at the hobbyist level, and I don't think many people would take on the risk of that much work at the commercial level. I don't mean to doubt anyone's abilities, I'm just saying it's a huge amount of work!

  • Adding an 'OR' event has been on our todo list for a while, but if the only possible values are 0, 1 and 2, then "variable is greater than 0" is a perfectly standard way of testing if it's 1 or 2.

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    If you want a quick test, try Space Blaster with Gamepad support:

    http://www.scirra.com/labs/spaceblaster-gamepad/

    Probably only supports XBox 360 controller at the moment.

  • TBH if you don't pay for a host you'll either get limited bandwidth, adverts pasted all over the site, or really crappy service (expect lots of downtime). You get what you pay for :-\</p>

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  • Yeah, the browser object already has 'Request fullscreen' and 'Exit fullscreen' modes, which should work in FF10 and latest Chrome.

  • Oops, typo in the expression checker. Fixed for next build.

  • Heh I think it may have been fixed in Chrome 18 beta anyway since I can't repro it there, but... got there in the end anyway...!

  • Did your computer support WebGL before hand?

    I'm on Chrome 18 beta too and it has a feature where it will use a software renderer for WebGL if it's not supported, with the intention of making 3D stuff work. They've licensed one of the fastest software renderers in the world for it apparently, but it's still nothing compared to real hardware. The problem is we've benchmarked WebGL and found it to be 2-3x faster than canvas 2D in the past, because WebGL was always hardware accelerated. Now they're adding a software renderer for WebGL it's worrying because it might "usefully" switch to the software renderer when WebGL is not supported, which may be slower than the canvas 2D. Hopefully it won't affect many people because it won't take over if hardware-accelerated WebGL is available, but still, WebGL doesn't work everywhere... I'm going to try contact them to figure out if this will be a problem.

    Meanwhile if you go to chrome://gpu, does it list everything as hardware accelerated at the top?

  • We basically were planning to re-add Construct Classic's controls here, but we can make some finer tweaks when we come to do it. I didn't think anyone had that big games that needed it yet.

  • I don't think our UI library supports breaking out the tabs in to their own window, so it would be difficult to do I think.

    However there's an obscure trick which I didn't even realise was possible until someone *else* discovered it: click and drag one of the tabs in to the main view, and it will create a split screen view. You can use this to view a layout and event sheet at the same time. With some careful resizing, you can make the main C2 window really wide, set the separator just between your monitors, and you kind of have a silly version of dual monitor support, heh.

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Ashley

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