Ashley's Recent Forum Activity

  • Fixed in next build!

  • Oops, should be fixed in next build.

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  • I can't reproduce any issue - I don't see the object flash. However in the code I noticed when you change layout it goes:

    On start of layout -> tick behaviors -> run events -> draw

    I've changed this to

    tick behaviors (old layout) -> On start of layout (new layout) -> run events -> draw

    for the next build which I think should resolve the issue. 'On start of layout' definitely runs before *anything* else, before any events and before any drawing, so I don't know why you'd see the sprite flash for a tick.

  • Hmm - try running regedit and deleting HKEY_CURRENT_USER\Software\Scirra\Construct2. That will reset all dialogs to default positions. Does that help?

  • It's a graphics card driver bug. Update your drivers. Here's a blog post explaining in more detail.

  • There is literally one single reason old computers are slow, and it's drivers. That is it. Every computer mentioned here is more than capable of running these games fast with a modern browser. The only thing that can make a game unplayably slow is if the driver or graphics card is blacklisted by the browser maker, and then they switch to a really slow software renderer.

    This is not a problem with HTML5 itself, it's a problem with drivers, but it is still a problem. I blogged about it here.

    Please - before complaining about poor performance first try updating the graphics card driver. That is the most likely thing to fix it. Unfortunately it still does not always fix it, but it gives you the best chance of having a fast running HTML5 game. Unfortunately all your users have to go through that too. But this is not a problem inherent with HTML5: it's solely graphics card maker's fault, for doing a really crap job making unstable drivers. Browser makers don't want your PC crashing as you browse the web so would rather turn off unstable drivers than use them. It sucks, but new computers, or computers with up-to-date drivers, get hardware acceleration then run fine. It's not because new computers are more powerful, it's *just* because new computers have more stable drivers, and old computers tend to have unstable drivers which get disabled by the browser.

    t is a hassle and surely much harder than installing an EXE game on a computer

    I've argued this to death already, but I genuinely do not understand this at all! So downloading an EXE, going through security warnings and having it only work on one platform is more convenient than just visiting a URL like any other website and the game is already running? Surely not!

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  • Looks awesome! :) Let us know how it works out.

  • Runs just fine with a steady 60 fps here. Would be helpful to know the browsers/graphics cards/OS/WebGL support of any machines with performance trouble. Updating their graphics card drivers may help too.

  • Construct 2 starts its own HTTP server for previewing, and it only supports GET requests. So if for example in preview mode you POST some data to the localhost server, you'll throw up that error. There's actually a whole bunch of HTTP "verbs", ranging from OPTIONS, HEAD, PUT, DELETE... none of them are supported.

    Since it seems to have annoyed a few people I've simply removed the check from the next build. The server will return 404 not found for any non-GET requests.

  • You can use the runtime wait_for_textures, but it only works in the object type constructor, which runs just before the loading bar appears. During runtime you can't use it.

  • You might find this thread relevant.

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Ashley

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