Ashley's Recent Forum Activity

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  • would setting visibility to invisible for objects outside layout speed up the game?

    Nope, this will have no effect.

    TW, typo in the Performance tips

    Thanks, fixed!

    ould fullscreen mode set to crop and manually scaling all your sprites on their creation be faster than fullscreen set to scale?

    Probably not - if it's hardware accelerated it will probably have no effect either way, but even if software rendered, scaling sprites is probably as much processing as scaling the whole display.

    have a call javascript plugin that in

    every 0.1 second -> run javascript function
                      set global variable to read return function

    Generally it's not possible to answer "Is X efficient?" questions, especially when involving third party plugins which isn't our code, but I would guess if you're only doing it 10 times a second it will be perfectly fine. (FYI I've built-in the AppMobi accelerator to the Touch object for the next build)

    ill setting the animation speed to 0 for one frame only objects make a difference?

    Nope, none.

    Everything important has been mentioned in the Performance Tips manual entry - anything not mentioned there is probably not likely to have any significant effect. Any important little tweaks you can make to improve performance are already written in the article.

  • Family behaviors are on their way! Can't give ETA on features though I'm afraid.

  • Can you make a simpler capx? It's very difficult to tell if this is a bug in your events or a bug in the platform movement. Also, are you saying the bug is that when you're stuck "On jump" fires but "On landed" doesn't? I don't see why "On landed" should trigger if you did not jump, so maybe you just need to adjust your events to be able to handle that case?

  • I've added a 'Reset dialogs' button in the Preferences dialog for the next build which should make this easier to fix if it happens again.

  • Nice, works nicely on iPad too :)

  • It depends on whether the browser supports it. I might be able to use AppMobi's API to get it though. Will look in to that for the next build.

  • All in a days work :) it's an important feature from Construct Classic, it was kind of an obvious omission since Construct 2 came out.

  • ranma, no your math is wrong, as you scale up the window size the game viewport zooms according to the scale setting to keep roughly the same number of layout-coordinates between the middle of the screen and the left edge, but the WindowWidth expression will keep increasing so the object moves off to the left. Closing as not a bug.

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  • Oops, you're right - fixed for next build.

  • Yann - it can be done but you'd have to reimplement every canvas 2D function in WebGL, which is a lot of work really, and you'll lose the ability to draw text. TBH I think advising to turn WebGL off is the best solution in this case.

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Ashley

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