Ashley's Recent Forum Activity

  • Newer versions of C2 generally improve upon the performance of prior releases. Are you sure you can measure a consistent difference and you didn't see a one-off result? (If another app becomes busy in the background, for example, it can make your game temporarily slow.)

  • mcduck - last I tried Chromium Embedded it lacked any GPU acceleration and was quite buggy, so Awesomium really does look like a much better option. I think it's license terms are perfectly reasonable too - it's free until you've made $100k!

  • We've announced that r100 will support exporting to iOS and Android via appMobi directCanvas and Ludei's CocoonJS - and both are currently available in experimental form in the current beta release. Have you tried them? They should bring native-like performance to your games. We do not currently recommend using the device browser or PhoneGap on mobile for the time being, because performance is usually poor (except Safari on iOS 5+ is actually pretty good, although PhoneGap makes it slow again), so those two options are the only ones you should consider for the time being. Considering we've also spent a lot of time optimising our engine, I think it will be highly competitive with native engines.

    We already support exporting to Windows 8 Metro apps as well, has anyone tried it? This means we will be ready as soon as Windows 8 tablet and phone devices start shipping, and when Windows 8 for desktop is released too.

    Apart from that, I'm not really reading any specific concerns in this thread. If anyone can point out any specific issues where they feel Construct 2 is falling behind, let me know and I can address them. I'm sure in the near future Construct 2 will be a great way to make mobile games so hopefully describing some of our future plans will help put some of the worry to rest.

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  • (Sorry for late reply, was away)

    It looks like a display driver crash, which is not Construct 2's fault, it's your graphics card maker's fault. You must have very old hardware if the latest driver is dated 2003! I'm afraid it looks like you need a new computer...

  • (Sorry for late reply, was away)

    I'm not sure what you mean - you can turn the retina mode on and off in project properties, and if it is on it basically requests a canvas at double resolution. Both the meta viewport tags in the exported HTML and the javascript code are involved in making it work. Does that help?

  • It shouldn't happen in the first place, it looks like a bug - can you find a sequence of steps that makes the error come up and report it as a bug?

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  • How did you select an area bigger than the canvas? That should not be allowed. I think it might be fixed in the next build anyway - there was a bug where you could select a height equal to the width of the image.

  • It's done using WebGL shaders. Support should be coming in r100!

  • Projects are not compatible with old releases like that. Presumably you used features in your project that were added after r84 was released, so when you try to go back those features are missing and the project can't be opened.

    Why do you want to use an old version anyway? You will experience lots of bugs we have already fixed. We cannot support users on old versions of Construct 2.

  • Construct 2 doesn't really support this, HTML5 games need a whole set of files to work properly. Would they accept a zip of Construct 2's output?

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Ashley

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Last online 27 Oct, 2026

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